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Post subject: Re: The SNES translation list
PostPosted: Sun Jan 24, 2016 9:47 am 
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Implicid wrote:
Nice!! Tbh I like the style of the second font better, but the boldness of the first. Perhaps if that second font was a little bit more bold it would would be just right! Good work! :D

Agreed totally with Implicid. Ah, I now see the Rejoice title in his post. But it's in the wrong order below the 'S' alphabetical titles in the currently WIP translation list.


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Post subject: Re: The SNES translation list
PostPosted: Sun Jan 24, 2016 4:48 pm 
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Implicid wrote:
Nice!! Tbh I like the style of the second font better, but the boldness of the first. Perhaps if that second font was a little bit more bold it would would be just right! Good work! :D

I like the bottom one as well. Those fonts are quite large though. Size 11 windows fonts. Making them 9 or 10 and bold would fit this game nicely. I wonder is Yonin No Trans is still around and doing this game.


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Post subject: Re: The SNES translation list
PostPosted: Sun Jan 24, 2016 5:06 pm 
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I think the general consensus that everyone agrees with is Yonin disappeared years ago and is no longer working on any projects. Most recently LostTemplar stepped up, but that was also a couple of years ago. I haven't heard anything since and I don't believe LostTemplar has been active for awhile. I updated the list assuming that both Traverse and Far East of Eden Zero are not being worked on and are fair game. If anyone has more accurate information on these projects or any on the list please post it. I want this list to remain as accurate as possible so it can remain a valuable resource for those that find it useful.


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Post subject: Re: The SNES translation list
PostPosted: Sun Jan 24, 2016 6:03 pm 
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Bongo` wrote:
Wildbill wrote:
Okay, I have a nomination from a fellow RPG-lover that I have finally had time to research a little bit. His name is Jeff C., the game is called (SFC) "Dark Kingdom"

*Looks into his dark Kingdom folder...*

Yeah...That game is cool. But this game and Last Bible 3 has POSSIBLY the
worse scripting engines I have ever come across!
Are these show-stoppers?


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Post subject: Re: The SNES translation list
PostPosted: Sun Jan 24, 2016 8:28 pm 
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Wildbill wrote:
Bongo` wrote:
Wildbill wrote:
Okay, I have a nomination from a fellow RPG-lover that I have finally had time to research a little bit. His name is Jeff C., the game is called (SFC) "Dark Kingdom"

*Looks into his dark Kingdom folder...*

Yeah...That game is cool. But this game and Last Bible 3 has POSSIBLY the
worse scripting engines I have ever come across!
Are these show-stoppers?

Hell yeah they are show stoppers. Those games jump around so much.
As for Last Bible 3, what makes it even worse is that it has Assembly code(???)
mixed in with nothing stating or pointing to it that allows it to be recognized as
such. So when you think you have the file dump. Boom! Code right in the center
screwing everything up.

Dark Kingdom just won't stop producing embedded pointer of pointer.
It got really nasty and pissed me off. In this case I have long given up
on both games.

Traverse on the other hand seems quite do-able. In fact, I have already
assembled quite a bit of notes and altered code so far. Compression is
stupid. Like Burning Heroes x 2 stupid. :(. Text heavy file wise. Text in
general might be large but managable.


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Post subject: Re: The SNES translation list
PostPosted: Mon Jan 25, 2016 1:31 am 
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Traverse has already been translated, but needed to be checked in-game for revisions etc. We were waiting for the programmer to send us a WIP ROM to do just that.


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Post subject: Re: The SNES translation list
PostPosted: Mon Jan 25, 2016 2:17 am 
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Bongo` wrote:
Wildbill wrote:
Bongo` wrote:
Wildbill wrote:
Okay, I have a nomination from a fellow RPG-lover that I have finally had time to research a little bit. His name is Jeff C., the game is called (SFC) "Dark Kingdom"

*Looks into his dark Kingdom folder...*

Yeah...That game is cool. But this game and Last Bible 3 has POSSIBLY the
worse scripting engines I have ever come across!
Are these show-stoppers?

Hell yeah they are show stoppers. Those games jump around so much.
As for Last Bible 3, what makes it even worse is that it has Assembly code(???)
mixed in with nothing stating or pointing to it that allows it to be recognized as
such. So when you think you have the file dump. Boom! Code right in the center
screwing everything up.

Dark Kingdom just won't stop producing embedded pointer of pointer.
It got really nasty and pissed me off. In this case I have long given up
on both games.

Traverse on the other hand seems quite do-able. In fact, I have already
assembled quite a bit of notes and altered code so far. Compression is
stupid. Like Burning Heroes x 2 stupid. :(. Text heavy file wise. Text in
general might be large but managable.
Didn't we have embedded code in Mystic Ark, or do I have that confused with control codes? Been a long time.


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Post subject: Re: The SNES translation list
PostPosted: Mon Jan 25, 2016 2:59 am 
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Man, I would not want to deal with embedded assembly code, that would have to be a nightmare.


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Post subject: Re: The SNES translation list
PostPosted: Mon Jan 25, 2016 3:02 am 
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Garrett wrote:
Traverse has already been translated, but needed to be checked in-game for revisions etc. We were waiting for the programmer to send us a WIP ROM to do just that.


We definitely need to put the brakes on Traverse right now before we go any further then. Spend our time on something that isn't translated, just hard to know who is doing what where these days.


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Post subject: Re: The SNES translation list
PostPosted: Mon Jan 25, 2016 3:06 am 
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Well, the project is more or less dead until the programmer returns, which in all honesty might not even happen.

Incidentally, the reason why Traverse has so much text is because it's an open world RPG. There's a ton of possibilities to encounter and the game would probably be a @#$%& to test for that reason alone.


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