Sacred Age
Odysselya-II

Console
SNES
Producer
Vic Tokai
Year
1995
Type
Turn Based RPG
Team
 Coordinator  Wildbill 
 Assembly  Bongo` 
 Tools  Bongo` 
 Font  Taskforce 
 Translation  Wildbill 
 Story Writer  Wildbill 
 Support  Taskforce 
 Testing  Recca 
 Artwork  Lidia 
Progress
99%
Released
No
Latest Version
N/A
 Patch Download 
 N/A 

Description

Image Courtasy of Recca's Sister Lidia

Sacred Age Odysselya-II is a turn-based RPG for the Super Famicom and the follow-up to the 1993 SFC game Sacred Age Odysselya. A party of trainee heroes are forced to take up arms when invaders arrive in their town. The game borrows a lot from Mediterranean history and mythology, with countries and monsters inspired by Greek, Persian, and Roman locations. The party also visits South America, including Nasca, the Amazon, and the Andes. -from giantbomb.com

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A Note from the Tester

I really did enjoy beta testing this one, so thanks again for the opportunity, Wildbill!

The gameplay and various other elements used in this game felt like a cross between Rudra no Hihou's split chapters and Lufia II's familiar/NPC ally system. There's only a few floor/tile based puzzles in this one, so no need to worry for anyone who was overwhelmed by the [puzzles] in Shiki Eiyuuden.

I won't spoil any details pertaining to the story line, but I will just say that it is indeed very good and also based largely on actual world history (mixed with a bit of fantasy as well). Along with the story and gameplay, the characters, graphics and music were also very nice, along with a "dynamically designed" script, so you all may look forward to that when it's released. -Recca

Screenshots