.TEXT
[HIDE][PINK]Mamilina:[WHITE][SHOW]Hello, I'm your friendly
[blue]Milbatos Radio DJ,[white][PINK]Mami![WHITE]Say, have
you even heard of radios!?
.ENDT
To put this colored text/VWF issue to bed, here is a typical example of creative formatting.
Notice I have no space after the colon (before "Hello"), after "DJ," and before "Mami!", and after "Mami!" and before "Say". Also, all punctuation has been included with colored text to prevent another potential gap from appearing sporadically. Finally, I have eliminated double spacing after colons and periods in both games to save bytes - same as we did in Chaos Seed.
With further creative formatting and editing, I arranged for the blue text to start a line, and I expanded blue text to include "Radio" and "DJ". Normally, I would have done about 10 strings in the time it took me to work out this one.
The second graphic shows what it would look like normally formatted. The third graphic illustrates an example of that sporadic gap before punctuation that hasn't been included in the colored text. Thus, it's a tradeoff, getting as close as possible to perfect with manipulation in lieu of doing away with either VWF or colored text.
Remember later. The key words are MANIPULATION and TRADEOFF. In some cases a screen will never be exactly perfect, but we can minimize those.