Wes Falls wrote:
I was playing this the other day, and thought it would be funny to treat the script in order to make the protagonist a lecherous bon vivant. In the first scene you find out that the Sapphire Priestesses have been using their tiara to dominate the people of Astholm for centuries after the current priestess runs afoul of some old enemies and is taken away--freeing your from her clutches. The whole town is finally glad to be rid of her, but you still decide to leave anyway. Donning the wicked tiara yourself, making you a Master, you immediately coerce every guard in town to leave with you as your new "partners."
Its a BDSMRPG and there's a wide world of rugged adventurous types at your disposal, and you're after one thing...to just breed.
Heh-heh...! Sounds like a revival of the old "Dragon Pervert (A.K.A. "Warrior")" proposal from the 90's that had the whole emulation world in an uproar! Hmmm... as a preliminary speculation, I don't believe a BDSM concept would fly around these here parts.
Seriously, I've proposed twice over the years a re-write polish for Just Breed. The most recent time, an outsider who has no association with D-D whatsoever stuck his nose into our internal affairs and likened it to a desecration of the holy grail.
By the way, Wes, do you still want to play SSMS-I right away? I could use one more beta test, but I would want a thorough canvassing of every secret - all nooks and crannies in the game - and also an honest "opinion" of every single patch of dialogue. This game must have a hundred secrets - maybe more - that are not essential to beating it.
Must be honest about SSMS-I. The game is somewhat linear to a point. Then, the numerous side quest opportunities suddenly blow wide open, requiring frequent team alignment adjustments - sometimes with imagination, finesse, and projection into different mind-sets.
I mean, who but a dirty old man would think of visiting the spa in My Town with all three ladies in tow, a place where skinny-dipping is the order of the day! Nevertheless, if a player doesn't stumble into that random option, he'll miss one of the most hilarious scenes in the game! I found it in the strings of a block file, checked who was speaking, re-constituted my party members at the Heroes Guild, and shoved off to "discover" and polish the scene.