Bongo` wrote:
YAY! Nice work, WB! I may need a new list of bugs for this game and part 2, if you don't mind.
Things have been crazy around here lately. I will explain in e-mail. Anyway, send along when you care, sir!
I will look forward to your communication.
The bugs in One are just a few right now as compared to trickier games in the past, a few weird displays of Monsters casting spells with the names of monsters showing up instead of spell names. And the Monster Guide is broken.
My problems in Two, I was going to try to piecemeal blocks back one at a time from scratch until I found the "broken" one(s). It would likely be much, much faster if you just examined my whole structure and isolated the break point(s). If I could get back to work on Two right away, I'd have it done by end of August. I have a window of time to work on games before I resume house-building in the fall.
Then, SSMS-II - the broken clock menu at the very beginning of the game likely needs assembly work. With that working, I can go forward with the translation and story refinement. I need a break from the Arethas at times. The story can become so emotionally tense, I need to walk away and decompress for a few hours (or translate a few more strings in SSMS-II for "relaxation" and practice).