Recca wrote:
There's an interesting thing about Ryuu Knight which I just recently noticed. When playing the game using Zsnes, the game will freeze after beating certain mini-bosses in caves where a new passage is supposed to appear (after the battle). Snes9x doesn't seem to have this problem though. I wonder, if this game were to be translated, could the Zsnes mini-boss freeze bug be fixed? It is a popular Snes emulator as well as my favorite one. Though I am jumping the gun a bit here, this was just meant as a future suggestion if this game ever gets picked up anyone. It reminds me a bit of that annoying last boss freeze point in our current version of Burning Heroes...
As much as Zsnes set the bar high in Snes emulation back in the day,
we know it has problems with accurate emulation in a lot of instances, some more important, some less.
Timing sensitive games like Star Ocean and Actraiser 2 will invite disaster when played on Zsnes, and other games like Seiken Densetsu 3 show that the hi-res mode isn't completely implemented (don't get me wrong, I love Zsnes, and I'd love to see it
brought on par to the likes of BSnes, Snes9x and SnesGT in accuracy; Zsnes was my second emulator ever, I remember having lots of fun play Megaman 7, Chrono Trigger and Terrainigma in it, although its problems showed even back then (some versions crashed when time travelling).
I can do some small testing at some point with Ryuu Knight to satisfy your curiosity Recca.
By the way, could you supply me an end boss save for Burning Heroes so I can check something?
Thanks.