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Post subject: Re: Feda finally translated
PostPosted: Fri Dec 31, 2010 2:25 am 
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Hey guys found another one....

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I got this one at Area 10 when I entered camp & was talking to people, in this case Jeda.

By the way, sorry guys if it takes me weeks finding these things as I don't actually play the game that much as I find the game's pace a bit too slow at times.


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Post subject: Re: Feda finally translated
PostPosted: Fri Dec 31, 2010 1:27 pm 
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CRV10 wrote:
Hey guys found another one....

Image

I got this one at Area 10 when I entered camp & was talking to people, in this case Jeda.

By the way, sorry guys if it takes me weeks finding these things as I don't actually play the game that much as I find the game's pace a bit too slow at times.
Fixed... Thanks! Well, you're near the end now.


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Post subject: Re: Feda finally translated
PostPosted: Sat Jan 15, 2011 8:50 pm 
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I finally beat the game just a few minutes ago :)

And boy let me tell you, that Final battle with Cobalt was insane!

I haven't found any other typos after those two I found thankfully.

I thoroughly enjoyed the game's story & I have you guys to thank for that :D


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Post subject: Re: Feda finally translated
PostPosted: Sun Jan 16, 2011 12:00 am 
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CRV10 wrote:
I finally beat the game just a few minutes ago :)

And boy let me tell you, that Final battle with Cobalt was insane!

I haven't found any other typos after those two I found thankfully.

I thoroughly enjoyed the game's story & I have you guys to thank for that :D
Glad you did. You may have indicated earlier, but did you play Law or Chaos? Will you play a new game someday with the opposite alignment?


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Post subject: Re: Feda finally translated
PostPosted: Sun Jan 16, 2011 8:33 am 
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I went with Law for this first run & let me tell you it was very hard to resist the temptation of killing every God damned enemy on every battle scenario, especially towards the later parts at around area 8 up to the end.

You see my main gripe with the game is that those damned AoE (Area of Effect or simply multi-targetting attack) mages do huge amounts of damage on my troops if I don't kill 'em first. Also, I don't know if it's a game bug, but I noticed there are instances when if you level up in battle your character that leveled up sometimes do not receive a stat boost, whereas if they do get a level up at the mission de-briefing screen (once you win a mission) they always do get stat boosts. This was very annoying because Shane (my Favorite Flying unit) had little HP towards the final battle.

Will I do another run on the opposite path you ask? Sure, at least that path is easier, just kill, kill, kill! LOL!

Gaining experience should be easier on Chaos since all I need to do is kill everything on sight :)


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Post subject: Re: Feda finally translated
PostPosted: Fri Jan 21, 2011 7:52 pm 
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Congrats on finishing the game CRV 10 ^.^
I did several playthroughs on both alignments and I'd say both come with their own rewards,
although Chaos is remarkably easier thanks to Ryoukhan when fighting against Cobalt.
As a counter balance you'll only get a mage much later in the game, so enemy mages will be a problem until then.

To for fighting enemy mages, just use your first two
turns to cast magic shield on everyone, and spells will do paltry damage at best even if a unit originally had low MDef.
The stat bonuses upon level up no yielding anything may not be necessarly a bug, I've seen it happen in Shining Force as well,
although rarely.

You'll find it will be easier to keep everyone well suited in the chaos path, so a few ungained attributes shouldn't matter then.


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Post subject: Re: Feda finally translated
PostPosted: Sun Mar 06, 2011 4:07 am 
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Heya guys. Noob here :P

I hope it's ok to ask, but do you have save states for every ending? Would it be possible to provide them to me? Or at least a save before the last battle.

I would like to make codes to change the alignment, plus, I want to record all the endings too.

Thanks in advance!


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Post subject: Re: Feda finally translated
PostPosted: Mon Mar 07, 2011 11:44 pm 
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I'll see what I can do, thanks for your interesting initiative. I'll PM you the files once I have them set.


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Post subject: Re: Feda finally translated
PostPosted: Tue Mar 08, 2011 4:19 am 
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Excellent Red Soul. Thanks a million!


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Post subject: Re: Feda finally translated
PostPosted: Tue Mar 08, 2011 5:05 am 
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If you'd rather have save states, just tell me the emulator you use, I test the patches with several.


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