Showing off some 8x8 tile magic and fully-inserted script. These were all originally double spaced (even the menus.) Character names used to be in-line with dialogue instead of printed above it, and lines printed used to overwrite the lines immediately above them automatically to save space for ten-ten marks. The menus all work, by the way,
despite working based on hardcoded compares to the cursor's position on-screen. What the @#$% people.
This is not *that* impressive until you realize that the game is inserting the linebreaks on its own, code courtesy of yours truly. It's also not that impressive until you realize that it's actually three strings cobbled together into a single sentence:
Code:
//[$0682AC]
#W24($06532D)
//さいの たんじょうびを<lineX3Y4>
//いわう しょくたく。<pause><end>
birthday, so they're having a special dinner.<pause><end>
//<$F7><$40><$07>
//[$0682C5]
#W24($065330)
//<lineX1Y2>
//* <player>の 16<$F7><$40><$07><end>
<auto-np>
* It's <player>'s 16th <$F7><$40><$07><end>
//[$0682D5]
#W24($065333)
//<lineX1Y2>
//* <player>の 14<$F7><$40><$07><end>
<auto-np>
* It's <player>'s 14th <$F7><$40><$07><end>
...and yes, the auto-format command is successfully navigating the string jumps.