https://www.dynamic-designs.us
http://dynamic-designs.us/d-dforum/

Feda finally translated
http://dynamic-designs.us/d-dforum/viewtopic.php?f=9&t=6
Page 4 of 6

Author:  ReyVGM [ Tue Mar 08, 2011 10:21 pm ]
Post subject:  Re: Feda finally translated

Save states would be best yes, either SNES9X or ZSNES is fine.

Author:  Red Soul [ Wed Mar 09, 2011 12:24 am ]
Post subject:  Re: Feda finally translated

I seem to only have saves for the absolute paths near the end (Feda, Genocide).
Do you think it would be possible for you to deduct the codes you want from either of them?

Author:  ReyVGM [ Wed Mar 09, 2011 4:20 am ]
Post subject:  Re: Feda finally translated

Sure. All I need is saves with different ranks so I can compare searches and see if I can find the values to modify the ranks. In this case, SNES9X saves would be best because the RAM search feature is much better with that emulator.

Author:  Red Soul [ Thu Mar 10, 2011 2:28 am ]
Post subject:  Re: Feda finally translated

So you're saying any point of the game is fine?
If so it will be easier to generate the emblems

Author:  ReyVGM [ Thu Mar 10, 2011 6:58 pm ]
Post subject:  Re: Feda finally translated

I need one at the last boss and/or ending so I can quickly test if the rank modification code works. Assuming the game is not a b*tch and lets me find it easily.

And yep, saves scattered on different parts of the game would be swell too so I can have differently ranked saves to make comparisons with.

Author:  Red Soul [ Fri Mar 11, 2011 4:44 am ]
Post subject:  Re: Feda finally translated

Attachment:
Feda Saves.zip [582.82 KiB]
Downloaded 1484 times
I've generated Snes9x savestates for you pertaining both Feda and Genocide emblems, as well as their respective endings.
I will generate saves for the intermediate emblems afterwards.

The files were made using Snes9x Debugger version 1.51.ep10r2 by Geiger.

Author:  ReyVGM [ Fri Mar 11, 2011 6:57 pm ]
Post subject:  Re: Feda finally translated

Oh, perfect! Thanks a million.

When you say "generate", what are you referring at? Did you make codes to change the ranks or something along those lines?

Author:  Red Soul [ Sat Mar 12, 2011 3:07 am ]
Post subject:  Re: Feda finally translated

Naw, its just when I playtest games for the group I tend to sort and bookmark my playthroughs very throughly, so I merely loaded different points of save ram to make the save states you needed. I don't know how to find codes or anything in memory.

Author:  ReyVGM [ Sat Mar 12, 2011 2:58 pm ]
Post subject:  Re: Feda finally translated

Ah, got it. Well, when and if you find the other saves, post them here too. The more the merrier.

Author:  ReyVGM [ Sun Mar 13, 2011 7:25 am ]
Post subject:  Re: Feda finally translated

With the saves I managed to find the code for End 2, but I can't find one for End 3. Do you have a save state for that one Red Soul?

Page 4 of 6 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/