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Unraveling the story *SPOILERS* http://dynamic-designs.us/d-dforum/viewtopic.php?f=71&t=942 |
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Author: | Wildbill [ Fri Mar 16, 2018 3:11 am ] |
Post subject: | Re: Unraveling the story *SPOILERS* |
The Magic Mirrors mystery... These have had me flummoxed since early-on, still do, but the biggest chore I have remaining in the writing of the first "mirrors" scene is what to name all three of them. I can't find any reference to three magic mirrors in Chinese history or legend of any time (could be a Japanese-derived mysterious "kagami" clone), but China's highly polished bronze mirrors were thought to have mystic powers - even to Europeans - who believed for a while that ancient Chinese metallurgists may have developed a technique of producing "transparent" bronze. This will be my last forward advancement with Shiji for a while. Gotta do taxes, work on 3X3 Eyes, and knock out a few family-oriented tasks, but I'm pausing with a V0.35 beta. Spoiler! :
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Author: | hausen [ Fri Mar 16, 2018 9:13 am ] |
Post subject: | Re: Unraveling the story *SPOILERS* |
Take your time WB! Best way to solve mysteries is to pause and absorb what you've learned, then return later to the task with new answers. The mirrors don't appear to be named after anything concise to me either, but this game if any can be enigmatic in its references. The mirrors are utilized later in the game in a puzzle: by inserting them in a certain order on three pedestals they open a hidden door - I guess this is what is foreshadowed by the "light reflecting from the mirrors" line/sentiment in this scene. Garcin(i)a mirror might just refer to a tree https://en.wikipedia.org/wiki/Garcinia. From what I can tell your naming of Morning/Cleansing/Prince or Shrine mirrors does the job. Could rename Morning mirror to "Forbidden Mirror" to better fit the theme, it's what I had in my own notes but it's not exactly a proper translation Did you know you can actually get the first 2 mirrors much earlier? It's possible to complete the Songshan and Taishan mountains near Yangzhai and Linzi respectively before - granted you need mercenaries to help take the tough bosses down at that point. But to answer your previous question - indeed - earliest point you can recruit those helpers is just after when you visit Guiguzi and learn your first spells! Just backtrack to Luoyang at that point, if you have the cash! Two tiny typos... Lord Xinling: "Do your know about the three mirrors ..." line after the scene: "Handan is fairly close-by, a not-to-difficult walk to the north." EDIT: The last line "After collecting the mirrors, Lord Pingyuan and I hope to learn more." In the japanese text, he appears to more explicitly state that after collecting the three mirrors, you need to talk to Lord Pingyuan in Handan. Maybe rewriting the line a bit so it's absolutely clear what the player needs to do after collecting the said mirrors? I'm curious what you've named all the status spells (and other spells, too) in your patch. There are many status spells with silence type effects that are similar. Here's my take, though I'll stress again that you shouldn't take the translations as definite, but to consider all possibilities. To me "Seal" best fits the 破呪 spell which blocks all magic from the whole battlefield, instead of 封呪, Jing's spell that you named Seal, but you might have better ideas what to call the other spell. Sorry again for formatting, it's: Japan name, English name, MP cost, Spell range, Spell effect. Spoiler! :
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Author: | Wildbill [ Fri Mar 16, 2018 2:15 pm ] |
Post subject: | Re: Unraveling the story *SPOILERS* |
Entire Spell list... Spoiler! :
On your partial spell list, I did not have Kanji for "Veil" (幻愍) I did have "Phantom" with these Kanji (幻身) For now, I renamed my "Phantom" with your "Veil", until you help me untangle this. They sound like close to the same thing. I also considered using "Cloak" in place of "Stealth" (隠密), but in honor of Bongo`, I kept "Stealth", for now! (The name of his old translation "group") About half-a-dozen of your spell names matched what I already had. I inherited a set of names for all of the "list item" features in the game (spells, names, weapons, etc.). I've been re-doing those, as necessary, as I proceed. Also, about 5% of the total script had rough translations from whomever Bongo` had work on it previously. Some of those strings required re-translation and certainly "cleaning up" and clarification. If you can help me clean up "all" of the "list items" eventually, that would be super! I am also fixing the errata in your last communication and clarifying the Lord Pingyuan screen you mentioned. This is exactly the sort of misses that haunt me. I always say when I translate I hit about 95% accuracy. The 5% miss factor can lead to ambiguity in key scenes, but when I go forward a lot of times, "the lights come on". Then, I can double back and "field day" (clean up) the ol' campsite! When we finally announce, I'd like to add you to the team officially as either "Technical Advisor", or "Period Coach". If you were to suggest it, I could pencil you into a column of name(s) under the category "Translator". I mean, I wouldn't object to that, hee-hee...! |
Author: | hausen [ Sat Mar 17, 2018 7:30 am ] |
Post subject: | Re: Unraveling the story *SPOILERS* |
I included my comments for your spell list - the strat guide was a good friend in divulging what many of these spells actually do, as some are unavailable for your party members to use and experiment at a whim. Spoiler! :
The strat guide also includes a column that lists an element for each spell, and there's a summary in form of a little "spell circle" with all the spells categorized by their element. It's in tiny print so it didn't turn out such a good scan, here: Spoiler! :
Translator eh I like it but, more like Assist translator as you've done most of the work ahaha! Don't mind if I had to nudge you along a rightful train of thought a few times in the progress, yours is the bulk of the work yet! EDIT: Wow!! Thanks to a off-hand comment at some japan message board thread, found a new thing! The Zhugong seal item Lü Buwei rewards you with when you rescue the girl from her mansion at beginning stages of the game? Use that on Luoyang's weapon and armor merchants and it opens shop menus with some high-end expensive weapons and armor! |
Author: | Wildbill [ Sat Mar 17, 2018 11:18 am ] |
Post subject: | Re: Unraveling the story *SPOILERS* |
hausen wrote: I included my comments for your spell list - the strat guide was a good friend in divulging what many of these spells actually do, as some are unavailable for your party members to use and experiment at a whim. That's a HUGE find! Early on, I was trying to get a Quiz Master to paste it into my Stamp Book. Also, I thought the Stamps were hidden in bushes, pots, etc. I finally got that all straight. When I start over next week (taking weekend off with family activities), I'll see if I missed something in the translation when Lu Buwei gave it to me that would give a hint how to use it.Spoiler! :
The strat guide also includes a column that lists an element for each spell, and there's a summary in form of a little "spell circle" with all the spells categorized by their element. It's in tiny print so it didn't turn out such a good scan, here: Spoiler! :
Translator eh I like it but, more like Assist translator as you've done most of the work ahaha! Don't mind if I had to nudge you along a rightful train of thought a few times in the progress, yours is the bulk of the work yet! EDIT: Wow!! Thanks to a off-hand comment at some japan message board thread, found a new thing! The Zhugong seal item Lü Buwei rewards you with when you rescue the girl from her mansion at beginning stages of the game? Use that on Luoyang's weapon and armor merchants and it opens shop menus with some high-end expensive weapons and armor! So, I lost a day's translation and refinement work - long story- but I introduced a file that corrupted my working ROM. I built a new structure and intended to import my good files over from the corrupted structure. Instead, I overwrote the wrong files and lost my latest - including SRM and zst saves. Then, I recalled that I uploaded current files to Bongo` on the 15th. End result? I'm back at level 17, but in Luo Yang hiring mercs. I'll have to re-translate from there - through the Mengchang rescue to the Daliang scene. Fortunately, I have almost a photograph memory of all of my finished writing of anything. It'll just take some time. But I lost many refinements to byte-cutting efforts from the beginning of the game with Old Chen. I'll just fix all of that when I start over next week. I was worn out when I crashed the ROM, and then I got flustered. By mistake, I overwrote the story and list files in the up-to-date corrupted structure instead of vice-versa. That's what comes from pushing too long and hard on anything. Yep, with you backstopping me on the 5% I miss, we can do this without a "real" translator. I'm still gonna throw it out there if one is available and willing, we won't turn him/her away! The only other thing I would mention is the 50 HP liquid restorer. I kept coming up with "Drink" but for the longest time I mind-blocked that word in its verb form. I even had "Chug" in there for a while, just for fun because my guys, sans mercs, were doing a lot of chugging (grinding). I kept looking at all of the elixirs, then suddenly came up with "Tonic". I almost named it "Gin and Tonic", but those put me to sleep! At some point, when I restore everything I lost and work back to Daliang, if you want, I can give you a working ROM to play through to the versions I've reached. Conceivably, at V0.99, we could be ready to go to official beta testing. I am shooting for the winter of 2019 to release. By the middle of next week, I should have something new to report. |
Author: | hausen [ Sun Mar 18, 2018 12:19 pm ] |
Post subject: | Re: Unraveling the story *SPOILERS* |
Ouch that bites. Take your time getting things back on track! And I'd love to play/test that partial version, when ya have it running I'm replaying the game atm. I gotta admit, much as I've played and like this game I never actually bothered figuring out the ending scenes (events in Xianyang and all the stuff after final boss). It's several huge walls of text and it's very difficult and slow for me to work with this language, so I never bothered. I did pick up some things from the ending when I last played it about year and a half ago. Back then, I had a revelation that the bridge scene that plays during the ending contained a hint of the hero being a certain folk tale figure. I had a name, but I never wrote it down, can't for the life of me figure it out now! I'm hoping to crack it when I get to the ending this time around. |
Author: | Wildbill [ Mon Mar 19, 2018 2:58 pm ] |
Post subject: | Re: Unraveling the story *SPOILERS* |
hausen wrote: Ouch that bites. Take your time getting things back on track! And I'd love to play/test that partial version, when ya have it running In the meantime, here's our revised spell list. I was tired when I did this, so I could have some glitches. Also, I'm trying to keep some of the spell names short. When enemies use some of the same spell, sometimes battle messages spill out of the boxes, and we can't lengthen the boxes. This is caused by monsters' names often being much longer than player names. All I can do to control this is shorten monster and/or spell names. Two spell names that come to mind are "Earth Spire" and "Storm Drake". For now, I'm calling these "Uplift" and "Tempest". I also made "Earthquake" just "Quake". We already had a "Bolt", so I made 弾 "Zap". I'm replaying the game atm. I gotta admit, much as I've played and like this game I never actually bothered figuring out the ending scenes (events in Xianyang and all the stuff after final boss). It's several huge walls of text and it's very difficult and slow for me to work with this language, so I never bothered. I did pick up some things from the ending when I last played it about year and a half ago. Back then, I had a revelation that the bridge scene that plays during the ending contained a hint of the hero being a certain folk tale figure. I had a name, but I never wrote it down, can't for the life of me figure it out now! I'm hoping to crack it when I get to the ending this time around. Revised Spell list: Spoiler! :
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Author: | hausen [ Tue Mar 20, 2018 12:26 am ] |
Post subject: | Re: Unraveling the story *SPOILERS* |
The letter limit is understandable, I hadn't accounted for that. The spell list is fantastic, now. Superb and creative solutions. I have nothing more to add to it. Attachment: Shiki02.png [ 18.34 KiB | Viewed 16327 times ] Well, the ending thing was easy once I saw that scene again. It clearly spells which person in history the hero "is". It's best to put this bit in a spoiler-tag! Spoiler! :
EDIT: I'll just post this small thing here. There's a spot in Ji (Yan city up north) where ya can get stuck permanently, unable to move needing a reset: Attachment: Shiki03.png [ 13.01 KiB | Viewed 16321 times ] |
Author: | Wildbill [ Tue Mar 20, 2018 2:25 am ] |
Post subject: | Re: Unraveling the story *SPOILERS* |
hausen wrote: The letter limit is understandable, I hadn't accounted for that. The spell list is fantastic, now. Superb and creative solutions. I have nothing more to add to it. That is some wild stuff. We'll need to put the Ji reference in the readme. If everyone will go to the Temple first thing, not to much to re-do.Attachment: Shiki02.png "Tempest" celebrates his new cool name by eating a couple bloodthirsty bears for his lunch...!! Hehehe.Well, the ending thing was easy once I saw that scene again. It clearly spells which person in history the hero "is". It's best to put this bit in a spoiler-tag! Spoiler! :
EDIT: I'll just post this small thing here. There's a spot in Ji (Yan city up north) where ya can get stuck permanently, unable to move needing a reset: Attachment: Shiki03.png The brown npc is trying to walk his route, and keeps you stuck in the spot. Bugger off!Here is the next area I need some direction - correlating healing and replenishment substances (items) with their spell counterparts. I realize not all will match. It was that way in DoaE-II. But some should. Replenishment Items: Spoiler! :
Here are some rough translations in the game that correlate to the link you provided regarding historical figures, including the protagonist. Naturally, I haven't reached this far in the game yet, but this nails down the story as authentic historical fiction. What a find, after I bugged Bongo` over and over to turn me loose with this thing! Spoiler! :
I'm still repairing what I lost and adjusting to the new and final (as of yesterday) font. BTW, I'm stuck at that stupid puzzle in the mountain on the way to Yangzhai (Songshan) I'm supposed to walk from heaven to earth to people and repeat this pattern, but no matter which of the two start directions I take, I slide two spaces to just short of people and can't move again in any direction! If I B button back to the stairs, I can't reverse back off that floor and leave the dungeon on foot! Do we have an "Exit spell or item in this game? |
Author: | hausen [ Tue Mar 20, 2018 9:33 am ] |
Post subject: | Re: Unraveling the story *SPOILERS* |
Some thoughts about items... Spoiler! :
Here's a few bits about the ending scene: Spoiler! :
Is the puzzle this one? Wait until ya get to later dungeons, where you'll face 16x16 versions of this joy Attachment: songshan puzzle.png [ 616.45 KiB | Viewed 16303 times ] The only escape item is 'Taxi Ticket' (lol, right) you'll get a few complimentary ones during the story later, and can buy them from Luoyang's gambling den when you have access to it. EDIT: In the next mountain, there's a few more. Two or three appear to be selected at random for you. The first column is how to solve them going up the mountain, the 2nd column as you solve the same floors going down: Hmm, I can't seem to paste the image... it says board attachment quota has been reached |
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