hausen wrote:
Quote:
(Did SylarDean construct an annotated Shiji map? BTW, where IS SylarDean!?)
Quote:
I think it will be best for now, until the game
has an official announcement of its project going ahead, that I stop labelling the world map. I have it saved any hows so I can
keep it stored safe until the day comes that D-D announces it as a project.
In the mean time, I will remove any pictures I have posted here cos I don't want other people not involved in the translation
project getting a hold on this map, as it's a creation i'm only doing for YOU guys.
The quote is SylarDean's from a thread here in... 2016? - time flies!! - about SHL. Should SD happen to read the latest buzz around this project I'm sure he'd considering putting back up that awesome map of his! I did save a copy of the image, but without his permission I'm hesitant to sharing it around.
Agree. Let's wait until SylarDean gets a break from university and we can pull him into this probably soon-to-be-announced SHL thing. Meanwhile, I won't do anything that might be redundant to his fine works.
News Flash!! I, just minutes ago, fixed my own broken SHL level-up process, myself!
Somehow, I blew this entire string out of SE-0.txt (an insertion file)......
.POINTER = $101020
; Offset: $101CEE
; [mem$F100]は強くなった
[mem$F100] grew stronger!
[end-0]
Next, look at the position of that [End] code. I had moved all of the attributes' [end] codes from the position you see it above to:
.POINTER = $1010A0
; Offset: $101D00
; 腕力が[num$F300]上がった
Arm strength rose [num$F300].[end-0]
Compacting [end] codes in dialogue strings didn't seem to harm anything. In fact, without a [cls] code available in this game (yet), manipulating [end] codes helped me effect a somewhat clumsy and laborious formatting process without scrolling lines stopping in positions that cut off at the bottom in the middle of unfinished sentences.
Changing the [end] codes with the attribute level-up strings, however, caused a 10-car interstate pileup!
It's all good now, but I feel like a complete dork! Looking at the bright side, 3X3 wouldn't be a V0.47 right now had I not screwed this up. It would be about a 30, and SHL would be at about 20 instead of 12. I wonder if I did something equally dufus to stop Yakumo and Pai from gaining EXP after each battle in 3X3. Stuff like this makes Bongo` roll his eyes, but I don't dream in code, B-Man!
I'm just a simple country writer! What am I doing foolin' with all of these blamed codes anyway!?