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SSMS-II enters in-house beta testing
http://dynamic-designs.us/d-dforum/viewtopic.php?f=57&t=921
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Author:  DoubleDvideogames [ Wed Oct 31, 2018 5:04 pm ]
Post subject:  Re: SSMS-II enters in-house beta testing

Bummer, I usually like to have 1 or 2 save state files, especially as a means to test things out and see what they do or when I can not find a save and need to stop playing ASAP. How are in game saves? Are there frequent opportunities to save?

Author:  midget35 [ Mon Jan 07, 2019 2:16 pm ]
Post subject:  Re: SSMS-II enters in-house beta testing

Dear all. I wish you all the luck in the world in finishing this project! You are a wonderful team! Thank you!

Author:  JeffCotten1989 [ Sat Sep 07, 2019 7:05 am ]
Post subject:  Re: SSMS-II enters in-house beta testing

I hope this will be released soon.

Author:  Atelier Tohka [ Sun Sep 15, 2019 1:37 am ]
Post subject:  Re: SSMS-II enters in-house beta testing

JeffCotten1989 wrote:
I hope this will be released soon.


It takes time. And they're also very busy outside this hobby, like anybody else. There's only so much time in the world, after all.

Author:  DoubleDvideogames [ Wed Sep 18, 2019 11:32 pm ]
Post subject:  Re: SSMS-II enters in-house beta testing

JeffCotten1989 wrote:
I hope this will be released soon.

This is the last thing most translators want to see. They do this for fun, it is not a job and they have lifes outside of this hobby.

Take your time guys! Hope life is okay for all of you.

Author:  taskforce [ Fri Sep 20, 2019 12:44 am ]
Post subject:  Re: SSMS-II enters in-house beta testing

DoubleDvideogames wrote:
JeffCotten1989 wrote:
I hope this will be released soon.

This is the last thing most translators want to see. They do this for fun, it is not a job and they have lifes outside of this hobby.

Take your time guys! Hope life is okay for all of you.


Thanks for the kind words. Unfortunately, because our group consisting of mostly older individuals at this point, there is much going on in our lives outside of hobbies that has left us little time to work on any projects for most of this year. Of course, this differs with each individual in the group but unfortunately, overall this is the case. We haven't abandoned ship, not that we're planning to. However, if or when we did make that decision, you can rest assured we'd release anything and everything in a remotely playable state and offer up the resources for others to pick up and continue. No news may not be good news, but it also isn't bad news :)

Author:  Moonlight [ Fri Sep 20, 2019 9:07 am ]
Post subject:  Re: SSMS-II enters in-house beta testing

Quote:
Thanks for the kind words. Unfortunately, because our group consisting of mostly older individuals at this point, there is much going on in our lives outside of hobbies that has left us little time to work on any projects for most of this year. Of course, this differs with each individual in the group but unfortunately, overall this is the case. We haven't abandoned ship, not that we're planning to. However, if or when we did make that decision, you can rest assured we'd release anything and everything in a remotely playable state and offer up the resources for others to pick up and continue. No news may not be good news, but it also isn't bad news :)

Thank you so much for all your effort and work ♥
I dream of playing this game for many years.

Author:  Moonlight [ Wed Jan 01, 2020 9:45 am ]
Post subject:  Re: SSMS-II enters in-house beta testing

If you are looking for someone who will test the beta with 100% exploring, call me. I played 1 and dream about 2 a long time ago :roll: :oops:

Author:  JeffCotten1989 [ Sat Feb 22, 2020 7:34 am ]
Post subject:  Re: SSMS-II enters in-house beta testing

Kinda sad that Bongo retired. The translation you guys put out are great. I still hope that SSMSII also gets a release.

Author:  taskforce [ Sat Feb 22, 2020 12:07 pm ]
Post subject:  Re: SSMS-II enters in-house beta testing

It almost definitely will. It might have minor bugs or graphics left in Japanese but the hacking was pretty much done before Bongo` left. Pretty much a matter of when not if. Although, this is up to Wildbill to decide it is ready. I'm not involved in the project.

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