Atelier Tohka wrote:
Is it necessary to play through the first Super Shell Monster Story to better understand the plot for this one?
I think i can answer that one for you without stepping on D-D's toes In my opinion, you wont have to, the stories are totally different from each other,
though a couple of the characters make it over to this second game from the first game, so playing the first one will give you an advantage of how these
characters work. To be fair.. i'd say PLAY the first one because.. 1. It's a fantastic game any hows. 2. Cos Poyon is in it. 3. The first game is totally different
from the second game.
I can certainly say some minor things about this second game without giving spoilers..
1. SSmS-2 is unrelenting and brutal for fights in dungeons, i'm hoping that D-D will lower the encounter rate slightly on it's release.. it's not fun
doing 5 steps FIGHT! 6 steps FIGHT! 4 steps FIGHT! .. though this can be sorted through use of no battle PAR/GG codes.
2. The dungeons in the game are not as big and complicated as the first game's dungeons so you wont get lost I don't think.. I didn't.
3. Graphically.. the second game blows the first game out of the water, the music is great also.
4. There's been great improvements on the "build your own town" section of the second game, more stuff to build, more hidden secrets in it etc..
5. It seems the characters from the first game in this 2nd game have been re-balanced stat/power/skills wise to make them more useful.
6. You can't chat to party members in battles no more for various effects, i'm assuming this was left out due to how buggy it was in the first game.
7. The game introduces something new that's tied with the battery pack internal clock, which to my knowledge had never been done on another game
previously for the SNES.
Well.. i'll stop there as I could go on and on bout the game but it would head into big spoilers. There's still a lot of work to be done on the game going
off this V0.88 I have, Iv'e found loads of graphical/issues/bugs which i've noted, screen printed, and save filed into a .zip ready, when this project takes
off again. For now.. i'm NOT expecting this game's completed English patch to get released this side of Christmas, it's needing a lot of work still, but what
HAS been done so far is amazing.