taskforce wrote:
I'll be glad to move it up if it is closer to release. Not sure I ever got the work that needed to be done on that though.
On that note, I don't mind everyone knowing, so Ill just leave this here. Things are progressing on Aretha II nicely again now that I have some time. I've finished editing and will be working on the final alpha playthrough shortly. I'm hoping that moves quickly and by November we're into beta. I make no promises but I will try.
No, I never sent you anything on SSMS-II's graphics, just Shiji. Given what you just shared regarding Aretha-II, maybe that should be our focal point right now.
I recall I had some glitches in the lines of Aretha-II's Monster Book. It was much "trickier" than that same feature in Aretha (I). Bongo` did some work on it for us, but the formatting in the strings for each and every monster may need a bit of tweaking.
As far as the timing of releasing SSMS-II, beta testing is finished. In the story, if I change the villain we renamed "Jocque" back to "Jodan", some of the needed graphic fixes I identified won't be required, and as Draken suggested, we may release a V0.99 about any time. I still want to cut down the woman's song lyrics in the cave and experiment with that, as Bongo` once told me might be required, and see if that scene will finally play out successfully.
A few small graphics hacks such as the following two may never be done. One is Jocque (Jodan) casting a spell in battle. The other is Jocque's iconic laughter that we hear all through the game.
![Image](http://www.dynamic-designs.us/shellmonsterstory2/Jocque_%20Laughs.bmp)