After finishing the SSMS-II enemy guide, I needed to take a break from SSMS-II. Not that I'm tired of the game, mind you, it's more like I was feeling burned out after working on the same thing for so long. Anyway, after a couple of weeks, I remembered I said I'd also whip up a stamp guide, so here it is:
Super Shell Monsters II - Stamp Guide:
https://www.mediafire.com/file/98rjnre7 ... e.pdf/fileThis is a .pdf version and, of the three versions of the stamp guide, this one is the nicest one. The only problem is that it uses layers, so if your pdf viewer of choice doesn't support layers, then it probably won't work as intended. It should work fine in Acrobat, though.
Super Shell Monsters II - Stamp Guide (ALT):
https://www.mediafire.com/file/yqs1uri1 ... Guide+(ALT).pdf/file
This .pdf version does not use any fancy layers, so it should work with any pdf viewer.
Super Shell Monsters II - Stamp Guide (ALT):
https://www.mediafire.com/file/wuzh5c7c ... Guide+(ALT).docx/file
Finally, here's a .docx file, for those who prefer this format. You can thank the folks at Redmond for the file size bloat (out of all three formats, the .docx takes up the most space).
Initially, I thought only stamp #22, in Jem Village, was the only stamp that could be missed, but I found that there's a a total of three stamps that can be missed:
Stamp #4, in Pantana Village
Stamp #10, in Galahar Village
Stamp #22, in Jem Village
This information is also in the stamp guide, of course. If anyone has any questions or comments, post here.
With that, I'm off to resume my break from SSMS-II

.