Maeson wrote:
I kind of irritates me when the only response of some people is "Now do X"...
About the "I want to see all in one playthrough" I kind of understand it, if the game limits what you can do, but this game doesn't seem to work that way, it doesn't cut any content, it only "adds" little things really, as you're the one choosing which characters you want. You can see most of the events anyway if you bring the character later too.
And besides, replayability by adding different touches depending on what character you use sounds far more fun than anything.
Anyway, i've been advancing a little without any inconsistency, everything has been smooth, and so great!
I also find awesome how the game keeps adding features and getting "bigger", that feeling of surprise is very satisfying, even more now than most games are known from top to bottom before release.
Hee-hee...! Yep, some folks would complain if you hung 'em with a new rope!
As for the scope and evolving dynamics (not to overuse the word) of the game, I figured I would let that be a surprise. I was shocked at first when I began to see the amount of work and time this effort would require. Then, I set it aside so I could work on Chaos Seed and try to get back in Draken's good graces! In the "complicated" department, I hadn't seen "nuthin'" yet until I started untangling C. S. Some C. S. scenes had variably-called segments scattered through a dozen or more blocks!
At the end, tell me if SSMS-I was linear or wide open.
If someone were to play this straight through with only three companions and skip all side quests unessential to advancing the story minimally, I doubt that player would encounter more than 20% of the retrievable dialogue.