ultpaladin wrote:
Wildbill, I sent you a PM with my contact info. If the other testers want to focus on specific party members, I'm up for that, otherwise I will just try to use as many party members as possible whenever I visit a new place with people to talk to. I have played the NES prequel, but its been a long time and don't know if that will help in this game.
I have heard from all four of you at various times. Things seem to be going well. Everyone is sort of spread out from each other, working at different paces, places, and times. This would probably make coordination impractical. The game is so non-linear after a fairly early stage, I believe everyone will proceed with vastly differing approaches, making coordination even tougher. This might also restrict enjoyment of the game, something I want all four of you to experience while testing.
I'm doing my fourth play, keying on certain areas I want to fine tune - mainly back stories and minor sub-plots that occur after the main thrust of the game has zoomed far away. In Auran Village, for example, strange events may occur while the hero is charging ahead on the other side of the world but occasionally warping back into Auran to talk to the folks rebuilding the town. I've already got a bug report for Bongo` in Auran, as forward progress reaches Mosswood. If you never went back to these towns and talked to people, you could keep going ahead until you beat the game and be none the wiser, but I feel we have a responsibility to fix everything that any player could possibly see.