Wildbill wrote:
Garrett wrote:
Ah, I noticed the menu VWF was scrapped on the project. Just curious as to why it was. I know there were bugs from byuu's original routines that were due to writing to VRAM outside of vblank, but I was told those were fixable.
Bongo` was cryptic about that. I wanted two-line item names first thing. But he got me 13-space one-liners, and I'm happy. We're still kicking around the idea of icons but mostly leaning away from it. I'm about 25% through the story, got all the battle messages humming along. Bongo`'s really bored with me on BSMS. I can't break this game very often!
So, if I had told Bongo` the first day to abandon 2-line item names forever because it was impossible, and no one could do it, I'd probably have 'em right now! He'll have to answer up on the VWF menu.
It would be nice to have that, but it's probably impossible, and no one could do it! So, don't try it, Bongo`!! And don't fix the colored font routine either. That's also impossible... [white] [red] [yellow] isn't working for me yet in text folder blocks. Hee-hee...! No rush on that...
Ahh, the color tags must have been disabled by me. I think i figuredbyou would figure it out
And try and get it to work yourself.
As for the VWF menu system, it's still there but it's in 16x16 format. I hate how the game handles the 12x12 VWF for menus so I just disabled it. I could easily make a custom 8x8 vwf routine that would be easily integrated into the current system, but I have never been fond of the routines. I tried it once witn a game tha i had to give up on. A long time ago.
EDIT: when i say the vwf is still there, i mean my routine is capable of doing the job but i won't allow it. byuu's code is not even being used at all. Most of the work done is from scratch. The text of course and some other minor things we used.