Draken wrote:
Yeah, I agree with you 100%. I feel like I should have noticed a lot of these errors... Am I losing my touch? Or maybe changes suggested by Shiva and other testers weren't fully tested after they were edited.
Anyways, it's still a great game, and I can't wait to see what else we come up with this year!
No, you were good to go. These are the post-beta changes, mostly, and it's usually impossible to pull up an exact spot in a game quickly - especially if it's a variable option string. I've done this in our releases previously - made a change after testing, guessed at the formatting, and missed by half a character. Usually, to be on the safe side, I leave a larger than needed margin on the right.
But EditPadPro has spell check. I used it in
BH and caught over a hundred issues before it went to beta testing. This would have taken a while with
SS-II having well over 200 blocks, but we should have done it anyway after the final testing and insertions.
All-in-all, a few dozen slips in a dialogue of this magnitude isn't bad. But TF and I are sold on using EditPadPro in this work. We can even set it up to display the Japanese above the insertion section. To my knowledge, the MS text editors don't support this. Also, I frequently use NJStar set to ASCII input to write. With the built in Japanese dictionary activated, this can be quite handy while processing alpha versions of a story.