CRV10 wrote:
Hey there folks, I decided to pop on here again to apologize for my rage induced review on the game's plot
I do know that the game is just a game & given the technological limitations that the programmers had to work with back then (in that Golden Age of 16-bit RPGs), I definitely should have been easier on what the game had to offer. I admit that shotgun wedding (I'm not sure if you folks use the same colloquial term for a forced wedding, but from where I'm from that's what we call it) really got to me badly
There's no need to feel bad, and we'll obviously not take your comments about the game personally.
I see the merit of the points you defended, and I agree all of it seems very linear, but there's a reason
for that, so my counter argument merely tried to highlight that.
CRV10 wrote:
And in my ranting mood I forgot to praise the one core feature I absolutely loved in the game, the idols
Collecting & developing the idols was such a fun tidbit & reminded me so much of the capsule monsters from Lufia II. Had the game's developers made another Silva Saga game I would've liked it even more if they made it so that each idol learns different skills at certain levels ala Pokemon style, then when you fuse idols the fused form would learn the skills of both proto form idols
Yes, idols add an interesting layer of gameplay without making it daunting or tiring (Pokémon comes to mind... too much
micromanagement). Skill inheritance would certainly have been interesting, as well as being able to macro your idols' actions
a la Phantasy Star 4.
CRV10 wrote:
By the way, that weird scenario Wes Falls encountered with the game still proceeding to the game's ending despite not beating Zolde III is so hilarious
So as Red Soul mentioned on his cross examination of my previous post, you (the Hero) are "destined" to end up in Maria's clutches no matter what you do.... including pleading Zolde to kill you ROFL!
Yes, haha I suppose the programmers decided to hide their code oversights with fate - one so overbearing that affects the world outside the game.