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Post subject: Silva Saga-II(e) Production Status
PostPosted: Thu Feb 10, 2011 10:56 am 
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A preview video of the emerging English version of this game is here. http://www.youtube.com/watch?v=V3QOmRyNlsA

Later, I will update the project page. Here is some of the information I included with the video:

* * *

"Our preview runs from loading the game to opening the first treasure chest in the Cave of Defense near the Village of Beta.

The story: Having been soundly beaten by the Zool while traveling from parts unknown, our hero is suffering from amnesia as he awakens at Nina's cottage in the Village of Beta. Regardless, he is determined to keep fighting the evil Zool demons, an enemy that has plagued the world throughout recorded history. All our hapless warrior recalls is his name and the fact he must find the current Light Warrior, the only person on the planet who has been blessed by the gods to serve as the ultimate protector against a final Zool victory."

...file translations stood at about two-thirds completion. Refinements in the insertion system, story, shops, battle engine, and other game support features brought our ... in-house working patch to V0.50+ - in other words - more than half finished!"

* * *

Additional information:

Specifically, of 281 text files dumped, 199 of these are fully or partially translated and inserted.

Formatting and a polished story extend well into the second town of Adol. (Spelled the same as the owner of the GG Phantasy Star Gaiden cart years ago)

Hat's off to Bongo`: In just a few weeks, he advanced his significant early work to a 99% completed battle and game support system! Around a dozen assembly conversions are giving our present English version of this game a near-finished appearance cosmetically. (See the video!) The only thing holding up an expeditious progression to beta testing is securing translations to the remaining 82 files (about 400 kb of raw size), and the remaining insertion, formatting, debugging of the usual glitches, and polishing of the final story.

So, regarding the bottom two graphics:

Who prefers the directions spelled out, and who would like to see the Japanese symbols (arrows) imported into the English game, if possible?

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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Thu Feb 10, 2011 6:50 pm 
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Awesome pictures there Bill, everything is shaping up nicely, I'm sure we'll manage to keep our string of quality releases going this way.
Regarding the signs, I prefer the directions spelled out verbosely, even though realistically speaking a sign would most likely contain arrows to give a rough relative indication of direction, so maybe if a sign could ideally contain both indicators, that might be best. If not, maybe the arrows would be more accessible for the majority of the player base.

Edit: Had another idea, maybe direction abbreviations and the arrows could work too.
Using the pictures as a base we'd have.

NE - (arrow) - Beta Village
E - (arrow) - Adol Town
S - (arrow) - Memoru Village


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Thu Feb 10, 2011 8:43 pm 
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Red Soul wrote:
Awesome pictures there Bill, everything is shaping up nicely, I'm sure we'll manage to keep our string of quality releases going this way.
Regarding the signs, I prefer the directions spelled out verbosely, even though realistically speaking a sign would most likely contain arrows to give a rough relative indication of direction, so maybe if a sign could ideally contain both indicators, that might be best. If not, maybe the arrows would be more accessible for the majority of the player base.

Edit: Had another idea, maybe direction abbreviations and the arrows could work too.
Using the pictures as a base we'd have.

NE - (arrow) - Beta Village
E - (arrow) - Adol Town
S - (arrow) - Memoru Village
Excellent idea on the abbreviated directions and arrows both. I like it!

BTW, I will send the D-D core members the SS-II V0.50+ Alpha right away. It plays much cleaner than the video indicates.

RS, when you get it, if you wanna, go ahead and thoroughly beta test everything in and around the Village of Beta - caves, menus, commands, precious stone searches, battles, the whole works. But no reports yet on anything inside the Town of Adol or the Village of Memoru at this time.

Drakee, if you're bored when I get rolling on CS again, and you wanna take over the formatting and first story draft of the Alpha, you got it. A few mini-dumps remain, especially as we open up new game features. Finding where those are is needed and getting the info to Bongo` is important, as well as straightening out any remaining glitches in the systems supported by the highly touchy misc files. As always, Ritchie's FAQ is an invaluable resource.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Thu Feb 10, 2011 11:49 pm 
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Awesome! I'll get to testing then, in the meantime I'll try and see if SnesGT emulates everything correctly as well.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Fri Feb 11, 2011 2:57 pm 
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It's Memol, Ofelia, Khan and Zuhl.... But I think I'll check all that when I've got myself busy with this game...


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Fri Feb 11, 2011 6:32 pm 
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aishsha wrote:
It's Memol, Ofelia, Khan and Zuhl.... But I think I'll check all that when I've got myself busy with this game...
Hi, Aishsha! Ah, fixing the names are always a joy - getting them standardized throughout. Memol, I'll change right away. At this early point, we just sort of ran with Akujin's renditions from the old files. Having worked with Akujin on several projects, sometimes he tended to Anglicize the Roomaji from the Katakana, starting with dropping the "u's", and changing "r's" to ells. Other times, he would more or less leave it literal, as he did the "ru" sound in メモルのむら. One thing we might like to do, I believe, is standardize all the names, places, weapons, and such with your usages in NES Silva Saga. That might be a nice touch for all of us gaming animals who enjoy the series approach.

At any rate, it's nice to meet you finally, and we all appreciate your work. For planning purposes, we were curious if you were sending translated files along piecemeal or later all at once. BTW, we have dumped a number of new, small files. Being fairly short and straightforward, we managed to handle them. We also handled a few more files that helped feed that hungry video! To keep everything sort of straight, I've been compiling a list of the translated or partially translated files. The 80-some-odd that remain - filling in the gaps in the list - are meat-on-the-table! Here 'tis below:

List of Silva Saga-II Script Blocks and Subject:

Spoiler! :
Block-000 Intro
Block-001 Intro
Block-002 Intro
Block-003 Intro
Block-004 Blurb when hero gets killed in the game.
Block-005 Mercenary Guild business.
Block-006 Ranking Names of Mercenary Guilds.
Block-007 Magic Guild business.

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Block-008 Shops business - a huge block. (In Work)
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Block-009 Mercenary lines after hiring them.
Block-010 Generic search string results when nothing is found.
Block-011 Gura, god of strength, the Light Sword, and the hero.
Block-012 Delito, god of fate, the Light Shield, and the hero.
Block-013 Manus, god of wisdom, the Light Armor, and the hero.
Block-014 Harn, god of hope, annoints the hero as the Light Warrior.
Block-015 Mome raises war cry and restores party health.
Block-016 Snow Demon challenges hero.
Block 017 Hero recruits Endral in Snow Cave, gets Diving Gear.
Block-018 Hero returns to hometown - Dorn - memory still gone.
Block-019 Hero gets Black Key from Hardy in Dorn.
Block-020 Hero gives hair ribbon to Murai in Dorn.
Block-024 Fight with Gizangu, lord of dark forests and strange beasts.
Block-025 Kraken battle aftermath.
Block-026 Gemstone mining operations in rivers.
Block-027 The Victory Idol prize for a set number of battles.
Block-028 The Sea Wind Idol for pleasing the gods.
Block-029 Hero awakens at Nina's - game's beginning - Beta Village.
Block-030 Hero works a deal with Lloyd for canoe - Beta Village.
Block-031 Gemstone merchant lines - Beta Village.
Block-032 Fortuneteller fortunes - Beta Village.
Block-033 Maria encounter - Beta Village.
Block-034 The dog in Beta Village.
Block-035 Zool catch running man in Cave of Defense.
Block-036 Hero meets Milon in Adol Town.
Block-037 Encounter with a priest who helps in some way. (Adol Town?)
Block-038 Milon's mansion people - news of Lisa - Adol Town
Block-039 Welcome to Milon's mansion - Adol Town.
Block-040 Lisa pines for Kyral by the riverside - Adol Town.
Block-041 Castle guard conversations - Adol Castle.
Block-042 Hero gets Silk Threat to take to Memoru - Adol Town.
Block-043 Girl offers to sing for a fee - Adol Town.
Block-044 Woman gives hero hot soup - Adol Town.
Block-045 King writes a letter to king in Arkasas - Adol Castle.
Block-046 The castle greeter - Adol Castle.
Block-047 The King's guard - Adol Castle.
Block-048 The guards want the hero to kill Zool - Adol Castle.
Block-049 Advice on meeting the king - Adol Town.
Block-050 The priest who lost the Transit Cave Key - Adol Town.
Block-051 Silk THread merchant/brother - Memoru Town.
Block-052 Mother of the lost Picor and punishment - Adol Town.
Block-053 Piccor found but evasive - Adol Town.
Block-054 Piccor brought to mother - Adol Town.
Block-055 Piccor apologizes and sleeps - Adol Town.
Block-056 Guard refuses passage - Transit Cave.
Block-057 Passage - Transit Cave.
Block 058 Hero may be playing some sort of game show here.
Block-059 Blessing of Manus needed for passage - ??
Block-060 Welcoming - Temple of Manus.
Block-061 Priestess makes hero feel good - ??
Block-062 Healing assessment and statements - ??
Block-063 Taking medicine to someone's grandpa - ??
Block-064 Maria come looking for hero - Arkasas City.
Block-065 General Sparta training - Arkasas City
Block-066 Bolbo's letters to Camilla - Arkasas Letter
Block-067 Camilla's responses to Bolbo - Arkasas City
Block-068 Advice (fortuneteller?) - Arkasas City
Block-069 A confused shopkeeper with no wares - ??
Block-070 The wife of a costume storekeeper - ??
Block-071 Costume shop's signpost - ??
Block-072 King - Arkasas City.
Block-073 Welcome man - Arkasas Castle.
Block-074 King dreaming about Kyral - Arkasas Castle.
Block-075 Queen responding to Kyral - Arkasas Castle.
Block-076 Recruiting Yurato - Latonia Barrier.
Block-077 Secret Boxes for Sale - ??
Block-078 Speed Orbs for Sale - ??
Block-079 Maria lost on way to Beta Village - ??
Block-080 Hero gets Blue Orb for Gynar fight at Ragon Castle - ??
Block-081 Three orbs and the door - Ragon Castle
Block-082 Confrontation with Gynar - Ragon Castle
Block-083 Furol stays behind after Gynar battle - Ragon Castle.
Block-084 Conversations and guidelines - Tor Shrine.
Block-085 Wizard gives hero Heart of Manus - ??
Block-086 Hero gets Altena Charm from Limsen, Mahato joins - ??
Block-087 Senamor departs - Tor Temple.
Block-088 Rampu talks about the Alanun Cave Key by the well - ??
Block 089 Bubui hints at the Edda Key whereabouts - Altena Town.
Block-090 Lyon talks about the Agora Key whereabouts - Altena Town.
Block-091 Baron gives multiple items to the hero - ??
Block-092 Guidance for the three caves - Altena Town.
Block-093 Fight with Agora - god of disaster - ??
Block-094 Fight with the demon Alanus - ??
Block-095 Fight with Edda - god of greed - ??
Block-096 The demon salesman - ??
Block-097 Conversation with Kalmon - ??
Block-098 Conversation with Enna - ??
Block-099 Conversation regarding fake blessing of Manus - ??
Block-100 Grifter sells the blessing of Wanus - ??
Block-101 The real blessing of Manus - ??
Block-102 Bard sings the Minelvaton Saga - ??
Block-103 Soup pepped up hero - ??
Block-104 Purchaser of gemstones - ??
Block-105 Pipiru says Elmore at the Stone Cave - Port Town Endel.
Block-106 Another fortuneteller? - ??
Block-107 A wizard gives the hero five Light Gems - ??

Block-113 Spring water restores all HP and MP - ??

Block-118 Shield of Light obtained - ??

Block-126 Welcome - Toran castle.
Block-127 "It happened in front of an audience." - ??
Block-128 Conservation with Ena - ??

Block-136 Armor of Light obtained - ??
Block-137 Delito, god of destiny, restores HP and MP - ??

Block-141 Priest uses Bright Powder on Spirit Images - ??

Block-147 "The wind blew with a fury..." - ??

Block-151 Passage with the king's permission - Transit Cave

Block-153 Eatery scene - ??

Block-156 Someone wants to join party - ??

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Block-159 Townie Talk - Beta, Adol, etc. (in work)
Block-160 Townie Talk - Arkasas City, etc. (in work)
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Block-168 Obtaining Items and Spirit Images statements.
Block-169 Signposts all over the world.
Block-170 Two statements about a [text_mem] and a bulletin board.
Block-171 A warrior makeover shop - ??

xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Block-172 Huge search statements block. (in work)
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Block-173 Looks like a bard is offering a song for 300 gold - ??
Block-174 Charity for a suffering man - ??

Block-178 "The Kusha won't budge." - ??

Block-189 Hosts of the four towers defeated - ??

Block-200 Letter under counter - go to Toran - ??
Block-201 Found a note in a glass under a table - ??
Block-202 Found a whistle in a cabinet - ??
Block-203 Hero burns an item that becomes something better - ??

Block-205 Mouse in a trap - ??

Block-208 The hero cleans a dirty cabinet - ??
Block-209 Found a chestnut in a fireplace - ??

Block-211 Zolde is just vanquished - End of game recapitulation.

Block-215 Hero and Maria's wedding plans with Nina - Beta Village
Block-216 Field notifications related to commands and items.
Block-217 Treasure Chest searches - Defense Cave
Block-218 Related to finding and using a/the Cave Key.
Block-219 Fortuneteller conversation relating to the price, etc.
Block-220 "Go where? Town Village Dungeon"
Block-221 A "level rose" string.
Block-222 Stat increases after Level-Up strings.
Block-223 Petrify strings.
Block-224 HP Recovery strings.
Block-225 Player "Revived" strings.
Block-226 Looks like the Save item in the field with god of destiny.
Block-227 Recovered HP/MP statements.
Block-228 Strength recovery statements.
Block-229 Blank ???
Block-230 Luck increase statements.
Block-231 Max HP statements.
Block-232 Max MP statements.
Block-233 Treatment for Poisoning statements.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Sat Feb 12, 2011 1:39 pm 
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It will be ready when they are all ready. I wanna make the script compatible with all the previous games, so that needs some time. We discussed that with Bongo' - we'll find a way to check that on the fly. As for names and stuff - Seta tended to use the same names for locations and even mercs - I have some manuals and guides for their games, so they are ok. And I do think they tried to link them with our own historical persons and locations. At least, it looks so. Here's the map of Northern Ofelia I translated for Minelvaton Saga, which I plan to release quite soon, I hope:
http://yojimbo.eludevisibility.org/Stuff/Map%20E.jpg
And one more thing I see now - it was the Cave of Departure, I think. I need to check that with the Jap though. One more interesting thing - the plot of the game runs at the exact same time as the first Silva Saga game. You practically follow the footsteps of Prince Kyle and his party.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Sat Jun 25, 2011 6:17 am 
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It's great to see this game being worked on. I like it how Seta developed this game, they also created GD Leen, which I've always wanted to play. It looks great, haha!

I've been trying to find out more about this game, but there really isn't much information about it. I wonder how hard, or how long it is.

You're at 85% too! Which is fantastic! Though I'm sure the 15% left is gonna be some tough work...such as beta testing and what-not. Still, I can wait as long as need be! I wish you luck.

I wish I could help! But I'm useless. :lol:


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Mon Jun 27, 2011 11:24 pm 
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Receiving encouragement and knowing people appreciate the projects we pick is very refreshing Zetshiro, keep rooting for us.


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Post subject: Re: Silva Saga-II(e) Production Status
PostPosted: Tue Jul 05, 2011 10:40 pm 
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Zetshiro wrote:
It's great to see this game being worked on. I like it how Seta developed this game, they also created GD Leen, which I've always wanted to play. It looks great, haha!


Sorry that this is a little OT, but GD Leen is really frickin' hard! I've beaten it, but the battles can be very difficult and later in the game, there are almost no hints as to where to go next. I forgot that Seta made GD Leen; I guess it explains why the bad guy's name is Zul (or Zuhl, Zool, whatever).

I, too, am really looking forward to the completion and release of Silva Saga II. I'll volunteer to help with spot translations, but I know next to nothing about the "mythology" present in the series, so I dunno how much help I can be. :)


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