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Aretha Translation Status Report http://dynamic-designs.us/d-dforum/viewtopic.php?f=47&t=592 |
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Author: | Wildbill [ Sun Jun 22, 2014 12:50 am ] |
Post subject: | Aretha Translation Status Report |
We have produced a V0.99 alpha. I have accomplished my primary goals in regard to my tasks in this project. I have finished writing several drafts of the story, refined most of the menu data and miscellaneous files, and beaten the game in English. In sum, I have enjoyed playing this RPG immensely. Although some of the menus and supporting features remain buggy, these are not essential to playing and completing this game. Maybe if I have time, I will post an update with some graphics on the news page. Right now, I am fixing myself an ice-cold gin and tonic. Then, I'm going fishing! I wish to thank everyone who helped me reach this stage, especially Filler who translated the dumped files and Bongo` who built the insertion program. Kudos also go out to Taskforce who provided input on formatting refinements, Eien who did a critical spot translation of the stowaway scene, Draken who has extended plenty of moral support, and Red Soul who always inspires me with his indomitable spirit of fun and an ever-cheerful outlook. Now, hobby-wise, I will shift attention to fixing my crashes in Aretha-II's insertion system and working toward a similar status in that game. The Aretha-I evolution went fairly smoothly for me. Aretha-I's script is not gargantuan. I probably spent only 500 to 600 hours getting to where I am. Aretha-I is not an extremely long game either. I imagine someone could rush through it in 20 or 30 hours. Maybe it would require longer - hard to say... I believe the battle engine could have been designed a bit more elegantly in some key late-game skirmishes with certain foes. But the ending sequence and final battle is a slam-bang success in my book - as challenging as any I've encountered. And the story of Ariel's destiny (the heroine) is captivating! As anticipated, Aretha-I's ending sets the stage precisely for the beginning of Aretha-II. Here is the block structure I have been refining for several months: # Fin Block Subject 001 (X) Text_000B8000.txt - Grandmother's house - 1st dialogue in game 002 (X) Text_000D8002.txt - A gift from Sarah 003 (X) Text_000B8002.txt - Ninevah Town outside 004 (X) Text_000B8004.txt - Ninevah Town inside houses 005 (X) Text_000B8006.txt - Ninevah Town inside (Bar, Erma, etc.) 006 (X) Text_000D800C.txt - Little Ariel - in the dwarf tunnel 007 (X) Text_000BD400.txt - Consult Menu (early game) 008 (X) Text_000D8006.txt - Mt. Etna 009 (X) Text_000B8008.txt - Santorio Port outside - pirate attack 010 (X) Text_000B800C.txt - Santorio Port shops 011 (X) Text_000B800A.txt - Santorio Port inside 012 (X) Text_00118016.txt - Dale Port outside 013 (X) Text_0011801A.txt - Dale Port Shops 014 (X) Text_00118018.txt - Dale Port inside 014 (X) Text_000D8004.txt - Cause Mountain (Wallace explains Mixed Form.) 015 (X) Text_0011800C.txt - Ship in Port Elvira 016 (X) Text_0011801E.txt - Elvira Port outside 017 (X) Text_00118022.txt - Elvira Port shops 018 (X) Text_00118020.txt - Elvira Port inside 019 (X) Text_000D8018.txt - Molbur Forest Cave - Medicinal Herbs 020 (X) Text_000C8004.txt - Osterland City - shops 021 (X) Text_000C8000.txt - Osterland City outside 022 (X) Text_000C8002.txt - Osterland City inside 023 (X) Text_000C801A.txt - Jura Mountain scene - Battle and Jinn Knife 024 (X) Text_0011801C.txt - Port Listhorn and other places - seminal moments 025 (X) Text_000C8008.txt - Port Listhorn outside 026 (X) Text_000C800C.txt - Port Listhorn shops - Murdok, recurring 027 (X) Text_000C800A.txt - Port Listhorn inside 028 (X) Text_000D801A.txt - Port Listhorn harbor area 029 (X) Text_000C800E.txt - Port Murcia outside 030 (X) Text_000C8010.txt - Port Murcia inside and stowaway (Eien spot translation) 031 (X) Text_000C8012.txt - Port Murcia shops 032 (X) Text_000E8004.txt - Aretha Temple and Barga Castle tie-in scenes 033 (X) Text_00108014.txt - Dwarf Country - Flame Tower Dragon Source 034 (X) Text_000E800A.txt - Barga Castle - Marie rescues - battles against evil 035 (X) Text_000C8014.txt - Haroharo outside - Mim with Fang 036 (X) Text_000F8018.txt - Shops somewhere 037 (X) Text_000C8018.txt - Haroharo shops 038 (X) Text_000C8016.txt - Haroharo inside 039 (X) Text_000E8006.txt - Sand Castle 040 (X) Text_000D8008.txt - Kurd Forest - Torsak and the giant 041 (X) Text_000AD988.txt - Spell descriptions 042 (X) Text_000E8008.txt - West Desert 043 (X) Text_000AA1B0.txt - Status ailments, menus, etc. 044 (X) Text_000E8012.txt - Desert Ant Cave drop-in section 045 (X) Text_000E8014.txt - Desert Ant Cave Red Ant town section 046 (X) Text_00118002.txt - Desert Ant Cave Blue Ant Town section 047 (X) Text_000E800E.txt - Spirit Forest 048 (X) Text_000E8010.txt - Fairy Village 049 (X) Text_000E800C.txt - Holy Mountain cave switch 050 (X) Text_000D800A.txt - Holy Mountain Dragon Sinus 051 (X) Text_000D800E.txt - Tunguska Cliff 052 (X) Text_000D8010.txt - Zoppi runs off outside of town 053 (X) Text_000D8012.txt - Rainbow Town outside 054 (X) Text_000D8014.txt - Rainbow Town shops and King 055 (X) Text_00108000.txt - Aretha: I can't hold any more! (?) 056 (X) Text_000D8016.txt - Rainbow Mountain 057 (X) Text_000E8016.txt - Ice Temple 058 (X) Text_00108008.txt - Inside Leviathan - in pirate ship cabin 059 (X) Text_0010800A.txt - Inside Leviathan - on pirate ship deck 060 (X) Text_00108018.txt - Stomach Town 061 (X) Text_00108010.txt - Pirate Ship after Borrow joins 062 (X) Text_000C8006.txt - Osterland City - ask King Frasier for a ship 063 (X) Text_0010800C.txt - Dotton Port 064 (X) Text_0010800E.txt - Lava Cave Emerald find 065 (X) Text_000F8004.txt - Dwarf Country - Egil's Cave 066 (X) Text_000E801A.txt - Dwarf Country - Dom Dom Town outside 067 (X) Text_000F8006.txt - Dwarf Country - Dom-Dom Town inside 068 (X) Text_000F8002.txt - Dwarf Country - Dross Castle 069 (X) Text_000E8018.txt - Dwarf Country - Pivot Mine tremor 070 (X) Text_000F8000.txt - Dwarf Country - Pivot Mine ore find 071 (X) Text_0011800A.txt - Dwarf Country - Egil's Ship after Flame Tower 072 (X) Text_00118004.txt - Aretha Temple - Minea, Marie, and Syria (liberate kingdom) 073 (X) Text_000F800E.txt - Pulse Village outside 074 (X) Text_000F8010.txt - Pulse Village inside 075 (X) Text_000F8012.txt - Pulse Village shops (Prepare invasion with Anna) 076 (X) Text_000F800A.txt - Walzak Castle inside 077 (X) Text_00108002.txt - Lorraine Castle 077 (X) Text_000F8016.txt - Port Lorraine 078 (X) Text_000F8014.txt - Port Lorraine outside 079 (X) Text_000F8018.txt - Port Lorrain shops 080 (X) Text_00118008.txt - Sill Palace - Aretha CD 081 (X) Text_000AA1B0.txt - Aretha CD titles, Menus, etc. 082 (X) Text_00108016.txt - Zareus Mountain sidequest - Magician, Mixed Form 083 (X) Text_00108006.txt - Marmut Mountain - Mage's House 084 (X) Text_000F8008.txt - Flying Castle - Doole and Zaphan. Grandmother found! 085 (X) Text_000F800C.txt - Vandal Castle 086 (X) Text_0010801A.txt - Dimensional Castle - final battle - ending |
Author: | Draken [ Sun Jun 22, 2014 2:03 am ] |
Post subject: | Re: Aretha Translation Status Report |
Sounds good to me! Really looking forward to beta testing this for you when it's ready |
Author: | Bongo` [ Sun Jun 22, 2014 9:33 pm ] |
Post subject: | Re: Aretha Translation Status Report |
YAY! Nice work, WB! I may need a new list of bugs for this game and part 2, if you don't mind. Things have been crazy around here lately. I will explain in e-mail. Anyway, send along when you care, sir! |
Author: | Jhutch321 [ Mon Jun 23, 2014 1:32 pm ] |
Post subject: | Re: Aretha Translation Status Report |
that's great news guys. I'm really looking forward to this one, i like the graphics and those screenshots are beautiful. I don't know why, but I've always liked games with sequels that pertain to the previous game. Maybe it extends the development of characters you've grown to love and puts them in a different story/ new locations and stuff. So of course I'm looking forward to Aretha2 as well... ah lets face it I look forward to everything you all do here. thank a ton!! |
Author: | Wildbill [ Mon Jun 23, 2014 4:01 pm ] |
Post subject: | Re: Aretha Translation Status Report |
Bongo` wrote: YAY! Nice work, WB! I may need a new list of bugs for this game and part 2, if you don't mind. I will look forward to your communication.Things have been crazy around here lately. I will explain in e-mail. Anyway, send along when you care, sir! The bugs in One are just a few right now as compared to trickier games in the past, a few weird displays of Monsters casting spells with the names of monsters showing up instead of spell names. And the Monster Guide is broken. My problems in Two, I was going to try to piecemeal blocks back one at a time from scratch until I found the "broken" one(s). It would likely be much, much faster if you just examined my whole structure and isolated the break point(s). If I could get back to work on Two right away, I'd have it done by end of August. I have a window of time to work on games before I resume house-building in the fall. Then, SSMS-II - the broken clock menu at the very beginning of the game likely needs assembly work. With that working, I can go forward with the translation and story refinement. I need a break from the Arethas at times. The story can become so emotionally tense, I need to walk away and decompress for a few hours (or translate a few more strings in SSMS-II for "relaxation" and practice). |
Author: | taskforce [ Mon Jun 23, 2014 10:36 pm ] |
Post subject: | Re: Aretha Translation Status Report |
Man, you've been working your tail off. Glad to see it has come so far. |
Author: | Wildbill [ Mon Jun 23, 2014 10:40 pm ] |
Post subject: | Re: Aretha Translation Status Report |
taskforce wrote: Man, you've been working your tail off. Glad to see it has come so far. Heh, gotta make hay while the sun shines! (Or work while the storms chase the fish away!)
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