Hoping to make your life's design a bit more dynamic!

It is currently Sat Jul 21, 2018 2:23 pm

All times are UTC [ DST ]




Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2, 3  Next
Author Message
Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Dec 25, 2017 2:27 pm 
Offline
Site Admin
User avatar

Joined: Fri Oct 09, 2009 11:54 pm
Posts: 2070
Location: Virginia
Atelier Tohka wrote:
There also seems to be some text scrolling off the box in battles.
Is this true in every case?


Image


Top
 Profile  
Reply with quote  
Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Dec 25, 2017 3:52 pm 
Offline
Site Admin
User avatar

Joined: Mon Oct 05, 2009 9:49 am
Posts: 1173
Location: Oklahoma City
Yeah it is happening in every case. Sorry, there was a final bugfix we had to do which involved a major assembly fix which caused both new issues after beta was over. I've asked Bongo` to let me know how to fix it and I'll issue a new patch as soon as I can. Amazing how one little fix can cause so much chaos.


Image


Top
 Profile  
Reply with quote  
Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Dec 25, 2017 11:59 pm 
Offline
Site Admin
User avatar

Joined: Fri Oct 09, 2009 4:53 pm
Posts: 867
Location: South Florida
I am still waiting to see this. I emailed TF already. I don't have this issue at the moment. If anyone has a save file where I can see this, send it my way.


Top
 Profile  
Reply with quote  
Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Jan 08, 2018 12:58 am 
Offline

Joined: Sat Jun 25, 2011 3:11 am
Posts: 150
Once again digging this game, great translation! The game itself is also pretty good.

My game freezes in battle sometimes, not sure if that is an issue with the original programming or not, but it has done that 2 or 3 times so far and I just got to chapter 4.

Also, sometimes when using auto battle (and sometimes even when not) my characters attack a blank square, not sure why that happens. Usually, in most games, when you push auto battle your characters automatically attack the next enemy. Does not seem to always be the case in this game and you risk losing a turn if you push auto battle, so I have not been using auto anymore. Perhaps another glitch from the original game?

I am at about level 27 to 28 for all of my characters going into chapter 4, how is that for levels, too high? Too low? Just right?

Look forward to your next game, Aretha 1/2, GOD or SSMS2 or whatever it may be!


Top
 Profile  
Reply with quote  
Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Jan 08, 2018 1:11 am 
Offline
Site Admin
User avatar

Joined: Fri Oct 09, 2009 11:54 pm
Posts: 2070
Location: Virginia
DoubleDvideogames wrote:
Once again digging this game, great translation! The game itself is also pretty good.

My game freezes in battle sometimes, not sure if that is an issue with the original programming or not, but it has done that 2 or 3 times so far and I just got to chapter 4.

Also, sometimes when using auto battle (and sometimes even when not) my characters attack a blank square, not sure why that happens. Usually, in most games, when you push auto battle your characters automatically attack the next enemy. Does not seem to always be the case in this game and you risk losing a turn if you push auto battle, so I have not been using auto anymore. Perhaps another glitch from the original game?

I am at about level 27 to 28 for all of my characters going into chapter 4, how is that for levels, too high? Too low? Just right?

Look forward to your next game, Aretha 1/2, GOD or SSMS2 or whatever it may be!
Never used auto battle - good question.

La Wares may be next!


Image


Top
 Profile  
Reply with quote  
Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Jan 08, 2018 2:38 am 
Offline
Site Admin
User avatar

Joined: Tue Oct 20, 2009 3:58 pm
Posts: 1237
Location: Korea
@DoubleDvideogames: Weird. I never once had my game freeze during battle, nor did do remember the girls attacking an empty "square" once an enemy had been defeated. Maybe I just got lucky and didn't encounter these bugs (the original game is riddled with bugs), or maybe it's a bug introduced after my testing, or maybe it could be caused if you have cheats enabled, OR maybe it's your emulator. I ran on Snes9x with no problems.

If you can tell us more specifics, we'd love to know. Just saying "this" sometimes happens doesn't really help us fix the problem if we can't narrow down when it's happening. Sorry, not trying to come off as negative or unappreciative, I just doubt anyone involved with the project wants to play through the whole game again in the off-chance we MAY encounter one of the bugs you're reporting.


Top
 Profile  
Reply with quote  
Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Jan 08, 2018 3:08 am 
Offline

Joined: Sat Jun 25, 2011 3:11 am
Posts: 150
Sometimes I use "no encounter "cheats" " in other games but I have not used any cheats in this game and I do not intend to as I think it is pretty easy and the encounter rate is not bad (but I also just beat Black Sigil: Blade of the exiled for the PSP which had a terrible encounter rate so nothing will ever seem bad after that game).

I am using an snes emulator on my samsung tablet, so perhaps it is an issue with the emulator. These days I prefer to have that handheld experience, so to speak, so I play a lot of my snes, genesis, game gear, GBA and NDS rpgs on my samsung.

The snes emulator I am using is this one: https://play.google.com/store/apps/deta ... Plus&hl=en

I can send a save game file AND save state if needed.

I used the IPS version of the patch.

Let me know if there is anything else required.


Top
 Profile  
Reply with quote  
Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Jan 08, 2018 4:51 am 
Offline
Site Admin
User avatar

Joined: Tue Oct 20, 2009 3:58 pm
Posts: 1237
Location: Korea
Thanks for offering to send the files! Since Taskforce is the project manager, I'll let him contact you with more details.

The crashing could be a result of the emulator. The game was never tested with that specific iteration of Snes9x, so I can't guarantee how stably it runs. The other issue where characters attack "blank spots", though, could be something else, and again, I wouldn't be surprised if it were also in the original ROM :/


Top
 Profile  
Reply with quote  
Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Jan 08, 2018 5:04 am 
Offline
Site Admin
User avatar

Joined: Mon Oct 05, 2009 9:49 am
Posts: 1173
Location: Oklahoma City
Yeah, the attacking a blank spot is VERY likely a bug of the original game (the game had some seriously bad bugs left that were never squashed before release), and probably wouldn't be worth the massive amount of time to fix it. As for the lockups, I've got a good hunch it has to be emulator related. I'm at this very moment replaying the game again (as my sister is in town and I'm playing with her) and have just reached chapter 4 without any issues. I've also spoken to a few people who have finished the game without issue as well, so I'd assume it is definitely emulator related. However, if anyone else is having this problem, please do report it to us.


Image


Top
 Profile  
Reply with quote  
Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Jan 08, 2018 7:04 pm 
Offline
Site Admin
User avatar

Joined: Fri Oct 30, 2009 4:43 am
Posts: 693
DoubleDvideogames wrote:
Once again digging this game, great translation! The game itself is also pretty good.
Also, sometimes when using auto battle (and sometimes even when not) my characters attack a blank square, not sure why that happens. Usually, in most games, when you push auto battle your characters automatically attack the next enemy. Does not seem to always be the case in this game and you risk losing a turn if you push auto battle, so I have not been using auto anymore. Perhaps another glitch from the original game?
Were your characters set to attack an enemy that occupied that space, but the enemy was killed in the same round, and the characters kept attacking the empty space? This is typical of games from a certain era. The first Lunar did this too if I remember correctly. I think the Slayers game we worked on does, though I don't remember well, maybe not. At any rate, it's a feature of a lot of older games until they decided that it seemed silly and started programming around it.


The Devil takes notes from Lina Inverse? That sounds about right.

My projects
RHDN Community DB


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 22 posts ]  Go to page Previous  1, 2, 3  Next

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group