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Post subject: Princess Minerva impressions...
PostPosted: Sun Dec 24, 2017 9:07 am 
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Feel free to post in this thread any thoughts, impressions or anything you'd like to share about the game as you play through it. I'd definitely love to hear feedback, positive or negative on what you think.


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Post subject: Re: Princess Minerva impressions...
PostPosted: Sun Dec 24, 2017 11:25 am 
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taskforce wrote:
Feel free to post in this thread any thoughts, impressions or anything you'd like to share about the game as you play through it. I'd definitely love to hear feedback, positive or negative on what you think.



You are Gods of translation! :P
It is with great pleasure that I will be watching your enormous work!
Congratulations to the whole team!
Happy holidays !
Regards,
4PH.


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Post subject: Re: Princess Minerva impressions...
PostPosted: Sun Dec 24, 2017 3:24 pm 
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Thanks for this great Christmas present, everyone! I'm always happy to see SNES rpgs getting translated. Congratulations to all involved in this project and happy holidays!

That being said, there seems to be some text overflow in the intro:
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It seems like two or three strings are improperly formatted (taking four instead of 3 lines), causing the spill over, which persists through the entire sequence. I've only played a few minutes, the actual game dialogue seems fine. I'm sure it's not a problem on my end. The ROM I patched had the right checksum and the bug appeared both in Snes9x and bsnes-plus.


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Post subject: Re: Princess Minerva impressions...
PostPosted: Sun Dec 24, 2017 5:08 pm 
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D'oh, the game that just keeps on giving (us headaches.) When did that break! That was working fine, it must have gotten broken in our final assembly fixes before release. I'll ask Bongo` to look into it. The box is supposed to auto line feed and is no longer doing it for some reason.

Thanks for the find.


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Post subject: Re: Princess Minerva impressions...
PostPosted: Sun Dec 24, 2017 5:42 pm 
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Thanks, mziab! Wow, I've played that intro a hundred times over five or six years, and this is a first! It's these kind of gremlins that pop out the last minute that we don't catch, and they always flummox the heck outta us! Keep these reports coming, folks, so we can massage this puppy to perfection!

As you can see, I have an SFC game cart of Princess Minerva. That makes it legal for me to play this game in a form I can more easily understand. Our patch contains all original work. No binary code in our patch is extracted from the EPROM chip inside the game cartridge I'm holding. If anyone offers to sell you a fully functional game cart with our patch version built in, that person has pirated our not-for-profit "freeware" and manufactured an illegal product out of pure greed and a larcenous heart, a game patch that is available to the whole world at no cost.

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Post subject: Re: Princess Minerva impressions...
PostPosted: Sun Dec 24, 2017 9:33 pm 
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hi will bill make a youtube video of the complete project so you get more downloads merry christmas ;)


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Post subject: Re: Princess Minerva impressions...
PostPosted: Sun Dec 24, 2017 9:44 pm 
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V1.01 in just a sec to fix intro.


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Post subject: Re: Princess Minerva impressions...
PostPosted: Sun Dec 24, 2017 9:56 pm 
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alexander_13 wrote:
hi will bill make a youtube video of the complete project so you get more downloads merry christmas ;)
Hi, Alex! Good idea. Thanks!


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Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Dec 25, 2017 10:11 am 
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Thanks guys, good to see you managed to get it out still in 2017! I tested it, so there's probably not much left to say, as I know it quite well by now... I'll give it a go in a year or so probably, to play it with a fresh mind again. ;) Hope some other project is gonna follow suit soon. :D


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Post subject: Re: Princess Minerva impressions...
PostPosted: Mon Dec 25, 2017 2:26 pm 
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There also seems to be some text scrolling off the box in battles.


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