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Post subject: Re: Princess Minerva is official unofficially!
PostPosted: Mon Dec 13, 2010 2:14 pm 
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Location: South Florida
Eien Ni Hen wrote:
Wildbill wrote:

Eien? (how do you prefer we call you?) I've heard you're a good writer. I think you'll enjoy working with Taskforce come production time. He's very passionate about character development. I've never known anyone who becomes so emotionally connected to the people in a good game.


Just Eien is fine. Yes, I consider myself a decent writer. I do two drafts of each of my scripts, and I also translate manga (comics), so I think that helps with learning how to make dialogue flow better. I, too, tend to become emotionally connected to the characters in a game I'm working on, so I think Taskforce and I will work well together. : :)

taskforce wrote:

Did you get the script archive I e-mailed your direction?


Yes I did. Filler sent it to me as well. Thanks to both of you. :D

Also, I noticed several script files that have no Japanese text in them. Here are the file numbers:

0067 0054 0059 0105 0129 0138 0149 0156 0169 0205 0211 0229
0260 0267 0268 0269 0305 0308 0310 0311 0313 0350 0351 0352
0353 0354 0355 0356 0357 0358 0359 0360 0370 0371 0373 0374
0375 0378

You may want to have Bongo` look over these files to make sure there weren't any errors during dumping.


Thanks for the info. Eien. Actually, these files do have text but mostly
nothing you can translate. It's because the text ref'd is dictionary stuff that
I did not want to dump a text. Here is an example from file 0067.

;--------------------;
; ;
;--------------------;
_String_1_:
; [text-B300] <- this is the dumped text
.TEXT

.ENDT


;--------------------;
; ;
;--------------------;
_String_2_:
; [text-B307]
.TEXT

.ENDT


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