Gideon Zhi wrote:
You know, this is one that I played a little of at one point but never really considered as a project? Just as well it's someone else doing it, though - sounds like it's a right nasty piece of work, and I've got more than enough difficult crap on my plate as it is.
Trust me, this game is a royal mess! To think I have yet to look at the actual assembler
code. All I have been doing is working on the scripting engine which is so freaking crazy
man! Like the amount of decompressed 'Script' files that have text in them. And then the
the way the scripting code had to be dumped. OUCH!!!
Example...
Code:
;%%%%%%%%%%%%%%%%%%%%%%%%;
; ;
;%%%%%%%%%%%%%%%%%%%%%%%%;
_Label_2048_:
.TEST[$B8] .ARG[$70] .GOTO _Label_245E_
.SETFLAG[$90] .ARG[$70]
;
; ツェルマット公国[pause-80]
.TINT.OFF
.TEXT.CLOSE
.CODE[$A1] .ARG[$00] .USE(080A)
.CODE[$A2] .ARG[$FF]
.FACE[$1E]
; 着いた 着いた!
; プロドゥムの街に
; 着いたぜ[keywin]
.FACE[$3E]
; 着いたぜじゃないわよ!
; だれかさんのせいで
; エラい目にあったわ[keywin]
.TEXT.CLOSE
.CODE[$A1] .ARG[$00] .USE(0D)
.CODE[$A1] .ARG[$01] .USE(0D)
.CODE[$A2] .ARG[$FF]
.FACE[$20]
; い…いや
; それはだな……[keywin]
.FACE[$3E]
; 持ち金の大半と
; 武器や防具をごっそり
; ぬすまれるなんてね[keycls]
; 当直の見張番が
; 優秀だったせいで
; 大ぞんだわよ[keywin]
.FACE[$20]
; そ…そういう言い方は
; ないだろ[keywin]
.FACE[$3E]
; あら だって
; 事実じゃないの[keywin]
.TEXT.CLOSE
YUCK!!! I feel the text will have to be placed in a seperate file similar to how I did
Aretha 2 and Chaos Seed initially. Who knows. I can see the code for this in my head
already. But anyway...It's a mess!