Hoping to make your life's design a bit more dynamic!

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Post subject: Re: Working Designs reboot via Sunsoft
PostPosted: Sat Dec 12, 2009 3:46 pm 
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Bongo` wrote:
KingMike wrote:
I'd like to see Dark Kingdom.
I wonder if Tenshi no Uta has a chance, since they bothered to name it in the Telenet announcement.

I think someone already mentioned Neugier (which had an unreleased official localization, Journey Home: The Quest for the Throne).


Hey I was actually considering doing Dark kingdom. I discovered that someone else was working on the game. I helped out a little but i have no idea where the guy went... I still have all the project files i made for it.
Remember what happened the LAST time you made a statement like this!? Heh, heh...


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Post subject: Re: Working Designs reboot via Sunsoft
PostPosted: Sat Dec 12, 2009 5:12 pm 
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Wildbill wrote:
Bongo` wrote:
KingMike wrote:
I'd like to see Dark Kingdom.
I wonder if Tenshi no Uta has a chance, since they bothered to name it in the Telenet announcement.

I think someone already mentioned Neugier (which had an unreleased official localization, Journey Home: The Quest for the Throne).


Hey I was actually considering doing Dark kingdom. I discovered that someone else was working on the game. I helped out a little but i have no idea where the guy went... I still have all the project files i made for it.
Remember what happened the LAST time you made a statement like this!? Heh, heh...


Although I still have the files, I do remember this game having one of the stupidest text storage and access. I'm sure it can be figured out but it's another one of those games like Chaos Seed, Areth 1&2, etc.. Basically, it has a detailed and long scripting engine. But that is what Telenet does. They love those nasty scripting engines.


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Post subject: Re: Working Designs reboot via Sunsoft
PostPosted: Sat Dec 12, 2009 5:21 pm 
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Bongo` wrote:
Hey I was actually considering doing Dark kingdom. I discovered that someone else was working on the game. I helped out a little but i have no idea where the guy went... I still have all the project files i made for it.
Wildbill wrote:
Remember what happened the LAST time you made a statement like this!? Heh, heh...
Bongo` wrote:
Although I still have the files, I do remember this game having one of the stupidest text storage and access. I'm sure it can be figured out but it's another one of those games like Chaos Seed, Areth 1&2, etc.. Basically, it has a detailed and long scripting engine. But that is what Telenet does. They love those nasty scripting engines.
Then, all we need is a translator... Hey, don't shoot me! We need long range work cookin' on the back burner! And, according to Phil, Shirley is still willing to tackle a script.


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Post subject: Re: Working Designs reboot via Sunsoft
PostPosted: Sun Dec 13, 2009 7:58 pm 
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Wildbill wrote:
Bongo` wrote:
Hey I was actually considering doing Dark kingdom. I discovered that someone else was working on the game. I helped out a little but i have no idea where the guy went... I still have all the project files i made for it.
Wildbill wrote:
Remember what happened the LAST time you made a statement like this!? Heh, heh...
Bongo` wrote:
Although I still have the files, I do remember this game having one of the stupidest text storage and access. I'm sure it can be figured out but it's another one of those games like Chaos Seed, Areth 1&2, etc.. Basically, it has a detailed and long scripting engine. But that is what Telenet does. They love those nasty scripting engines.
Then, all we need is a translator... Hey, don't shoot me! We need long range work cookin' on the back burner! And, according to Phil, Shirley is still willing to tackle a script.


Yeah, that is why I want to help get Minerva dumped. That game has some weirdness going on. I just want to figure out how the game does what it does text wise. :)


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