News post! Even more screens! Hurrah!For those unaware, Royal Stone is the followup to Crystal Warriors. It follows Eva, Knight of Martalia, who stands accused of slaughtering her own squad in the face of the enemy in order to save her own hide. The games are very mechanically similar; they both follow a Battle/Town/Battle/Town format, you can still hire troops at inns, though only a few; a good chunk of your recruits come from story or other town interactions. You can still recruit monsters, though you are now able to set them free as well, and there's a summoner class that specifically utilizes monsters in combat. Enemies are still shrouded until encountered in combat or hit with a Scan spell.
MP is gone though, so mages can spam their magic as much as they want, and the game has received a gigantic graphical update. The plot, however, is probably the most dramatic improvement. Its genes are still plain and very obvious - there are still easier battles after major ones, there's still a heavy focus on elementals and enemy generals, melee combat still consists of two-turn clashes. Towns have actual character development in them now, and aren't just places where you upgrade and recruit. The plot is pretty interesting, too! This sort of feels like the game Crystal Warriors wanted to be.
On the hacking front, most of the technical issues have been solved, all of the non-dialog has been translated, about 2/3s of the story is done, and about 1/3 of the story is edited and inserted. No ETA, but hopefully soon!