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Post subject: Re: Garrett's translation projects
PostPosted: Fri Feb 11, 2011 5:35 am 
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First person to view it! :D

Just one little suggestion... the "VIRTUE" text on the bottom... If you can use all thin letters in the squishy tiles (or even just the "IRTUE" part), they might look better. :)


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Post subject: Re: Garrett's translation projects
PostPosted: Fri Feb 11, 2011 10:00 am 
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Garrett wrote:
I suppose I am, but I haven't worked on any epic RPG's like you guys do yet. Therefore I can keep churning them out relatively quickly.

Here's a video of the game in action. Finished the hacking for it as well. Just need to test now.

http://www.youtube.com/watch?v=HkJu-z8YZWU
Enjoyed the video! I wish I could get my videos to stop coming out a little "jerky" in the finished product! Any suggestions?


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Post subject: Re: Garrett's translation projects
PostPosted: Fri Feb 11, 2011 6:24 pm 
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The video was interesting, struck me as the unlikely combination of Pitfall and Castlevania haha.
I like the inline explanation font (such as when one first gets a rosary) but I agree with KM
that the HUD font should be the thin one if possible for uniformity.


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Post subject: Re: Garrett's translation projects
PostPosted: Fri Feb 18, 2011 7:36 am 
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The patch for Spelunker 2 has been released. Dragon Ball will follow shortly once loose ends are tied up.

http://yojimbo.eludevisibility.org/Star ... roject.xml


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Post subject: Re: Garrett's translation projects
PostPosted: Fri Feb 18, 2011 7:53 am 
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Garrett wrote:
The patch for Spelunker 2 has been released. Dragon Ball will follow shortly once loose ends are tied up.

http://yojimbo.eludevisibility.org/Star ... roject.xml


Congratulations on your release.


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Post subject: Re: Garrett's translation projects
PostPosted: Fri Feb 18, 2011 5:11 pm 
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Garrett wrote:
The patch for Spelunker 2 has been released. Dragon Ball will follow shortly once loose ends are tied up.

http://yojimbo.eludevisibility.org/Star ... roject.xml
I played a little of this. Lots of baddiies flying at me! Brings back the old days when my grown children were rugrats!


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Post subject: Re: Garrett's translation projects
PostPosted: Tue Apr 19, 2011 1:57 am 
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Patch machine in action.

http://yojimbo.eludevisibility.org/Star ... roject.xml

And here's a look at what I've got coming up later this year.

http://yojimbo.eludevisibility.org/Star ... roject.xml
http://yojimbo.eludevisibility.org/Star ... roject.xml
http://yojimbo.eludevisibility.org/Star ... roject.xml


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Post subject: Re: Garrett's translation projects
PostPosted: Tue Apr 19, 2011 7:48 pm 
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Its good to see you continue to deliver quality NES translations for the community and still have plenty of fire to keep burning
Garrett ^.^
We wish you great successes this year.

P.S. If you keep up the pace you'll run out of NES games to translate before you know it, haha, better think of another platform to work with just in case.


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Post subject: Re: Garrett's translation projects
PostPosted: Tue Jun 14, 2011 12:06 am 
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New translation coming very soon. Just need to do some formatting.

http://yojimbo.eludevisibility.org/Star ... roject.xml

I've started working on the original Gameboy and have already hacked one game and now the script just needs to be translated. I have also started work on a GB RPG and I believe the script is almost finished for it.


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Post subject: Re: Garrett's translation projects
PostPosted: Sat Aug 27, 2011 4:31 am 
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Looks like this might be my last release for the summer.

http://www.romhacking.net/trans/1646/

Although I do have a short game for the NES that I might be able to finish in a few days if I spend enough time on it.


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