Hoping to make your life's design a bit more dynamic!

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Post subject: Re: A few future project recommendations
PostPosted: Tue Nov 15, 2011 5:45 am 
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Garrett wrote:
Definitely that title screen needs to be done. I have a decomp/recomp for it that is buggy, but without the source, it's quite useless I think.

Probably a bunch of little things, but the major thing is a new insertion system. Nightcrawler said it probably uses command block type text blocks that run it's own scripting language, but this is what the output looks like.

<block nr="1" offset="$D603AF" blockname="Efreet gets sealed">
<pointer nr="0" value="0000" offset="$0049">
Uagh!!<textContinue/>
<textend/>
</pointer>
<pointer nr="1" value="000E" offset="$0062">
A dream...<textContinue/>
<textend/>
</pointer>
<pointer nr="2" value="001D" offset="$0078">
Oh, #1.<newline/>
You are awake.<textContinue/>
I need you to go to<newline/>
the South Spring<newline/>
and draw me some<newline/>
holy water.<textContinue/>

Yeah, that darn title screen is a mess.
As for the script, the crew here can tell you that a lot of our games use scripting engines. Although everyone decodes and dumps these files in their own way, i stll think it should be handle in a way where some one else can understand it. That data looks confusing. I have had to redump complete script files at times just to make it easier to work with. :)


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Post subject: Re: A few future project recommendations
PostPosted: Tue Nov 15, 2011 6:10 am 
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I actually want a new text dump for the Japanese text to be used a base for a new insertion system. The script changed hands between many translators of varying Japanese and English skills over the years. While it did receive a general pass, only the beginning or so was polished with context. So I found a translator who has hesitantly agreed to review, retranslate, and rewrite the entire script. So I kinda need a new dump to get all that started.

Also there is a buy one get one free deal with dumping the script for AN, because Traverse uses the same game engine and everything.


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Post subject: Re: A few future project recommendations
PostPosted: Fri Nov 18, 2011 12:12 pm 
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That looks pretty simple, generally speaking. But I'm way too busy to take a deeper look at it at present :/


Image
Aeon Genesis ~ Guns guns guns! Yar ho hee har har!


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Post subject: Re: A few future project recommendations
PostPosted: Sat Nov 19, 2011 4:10 am 
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Gideon Zhi wrote:
That looks pretty simple, generally speaking. But I'm way too busy to take a deeper look at it at present :/

Looks like an HTML coder dumped the script. Problem is, I hate HTML. :)


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Post subject: Re: A few future project recommendations
PostPosted: Sat Nov 19, 2011 4:13 am 
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Yeah, it's very HTML...y.... :lol:


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Post subject: Re: A few future project recommendations
PostPosted: Sat Nov 19, 2011 12:33 pm 
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Garrett wrote:
Definitely that title screen needs to be done. I have a decomp/recomp for it that is buggy, but without the source, it's quite useless I think.

Probably a bunch of little things, but the major thing is a new insertion system. Nightcrawler said it probably uses command block type text blocks that run it's own scripting language, but this is what the output looks like.

<block nr="1" offset="$D603AF" blockname="Efreet gets sealed">
<pointer nr="0" value="0000" offset="$0049">
Uagh!!<textContinue/>
<textend/>
</pointer>
<pointer nr="1" value="000E" offset="$0062">
A dream...<textContinue/>
<textend/>
</pointer>
<pointer nr="2" value="001D" offset="$0078">
Oh, #1.<newline/>
You are awake.<textContinue/>
I need you to go to<newline/>
the South Spring<newline/>
and draw me some<newline/>
holy water.<textContinue/>


That looks like XML to me, I might be able to convert that mess to something else if you want me too, but you'll need to specify what you'd need.


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Post subject: Re: A few future project recommendations
PostPosted: Sat Nov 19, 2011 8:38 pm 
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XML... that sounds about right. Don't need the english for more than anything besides a reference point.


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Post subject: Re: A few future project recommendations
PostPosted: Sat Nov 19, 2011 11:30 pm 
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Garrett wrote:
XML... that sounds about right. Don't need the english for more than anything besides a reference point.


Well, If you need help cleaning up the XML towards something more usefull, lemme know


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Post subject: Re: A few future project recommendations
PostPosted: Mon Nov 21, 2011 6:02 am 
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Posts: 215
Wildbill wrote:
Bongo` wrote:
Gideon Zhi wrote:
I'm not working on Ryu Knight, no. I suppose I might be able to, given that it's basically the same engine as Rejoice, but I don't really have the time or energy for it.


Maybe it was Rejoice I was thinking of then. Yeah, Yonoman is the developer if I'm not mistaken.
They did FEDA as well.
From Gamefaqs: Haou Taikei: Ryu Knight is a Role-Playing game, developed by Japan Art Media (JAM) and published by Bandai, which was released in Japan in 1994.


Japan Art Media also created the Aretha series, so I guess it's not too surprising they decided to combine them to create Rejoice. :)
Yanoman is the publisher of FEDA, developer is Climax, who supposedly was related to the Shining Force developers in some way.


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