Hoping to make your life's design a bit more dynamic!

It is currently Fri Mar 29, 2024 12:33 am

All times are UTC [ DST ]




Post new topic Reply to topic  [ 29 posts ]  Go to page Previous  1, 2, 3
Author Message
Post subject: Re: A few future project recommendations
PostPosted: Tue Nov 15, 2011 5:45 am 
Offline
Site Admin
User avatar

Joined: Fri Oct 09, 2009 4:53 pm
Posts: 875
Location: South Florida
Garrett wrote:
Definitely that title screen needs to be done. I have a decomp/recomp for it that is buggy, but without the source, it's quite useless I think.

Probably a bunch of little things, but the major thing is a new insertion system. Nightcrawler said it probably uses command block type text blocks that run it's own scripting language, but this is what the output looks like.

<block nr="1" offset="$D603AF" blockname="Efreet gets sealed">
<pointer nr="0" value="0000" offset="$0049">
Uagh!!<textContinue/>
<textend/>
</pointer>
<pointer nr="1" value="000E" offset="$0062">
A dream...<textContinue/>
<textend/>
</pointer>
<pointer nr="2" value="001D" offset="$0078">
Oh, #1.<newline/>
You are awake.<textContinue/>
I need you to go to<newline/>
the South Spring<newline/>
and draw me some<newline/>
holy water.<textContinue/>

Yeah, that darn title screen is a mess.
As for the script, the crew here can tell you that a lot of our games use scripting engines. Although everyone decodes and dumps these files in their own way, i stll think it should be handle in a way where some one else can understand it. That data looks confusing. I have had to redump complete script files at times just to make it easier to work with. :)


Top
 Profile  
Reply with quote  
Post subject: Re: A few future project recommendations
PostPosted: Tue Nov 15, 2011 6:10 am 
Offline

Joined: Tue Oct 20, 2009 6:19 pm
Posts: 226
I actually want a new text dump for the Japanese text to be used a base for a new insertion system. The script changed hands between many translators of varying Japanese and English skills over the years. While it did receive a general pass, only the beginning or so was polished with context. So I found a translator who has hesitantly agreed to review, retranslate, and rewrite the entire script. So I kinda need a new dump to get all that started.

Also there is a buy one get one free deal with dumping the script for AN, because Traverse uses the same game engine and everything.


Top
 Profile  
Reply with quote  
Post subject: Re: A few future project recommendations
PostPosted: Fri Nov 18, 2011 12:12 pm 
Offline
User avatar

Joined: Wed Oct 28, 2009 9:01 pm
Posts: 181
That looks pretty simple, generally speaking. But I'm way too busy to take a deeper look at it at present :/


Image
Aeon Genesis ~ Guns guns guns! Yar ho hee har har!


Top
 Profile  
Reply with quote  
Post subject: Re: A few future project recommendations
PostPosted: Sat Nov 19, 2011 4:10 am 
Offline
Site Admin
User avatar

Joined: Fri Oct 09, 2009 4:53 pm
Posts: 875
Location: South Florida
Gideon Zhi wrote:
That looks pretty simple, generally speaking. But I'm way too busy to take a deeper look at it at present :/

Looks like an HTML coder dumped the script. Problem is, I hate HTML. :)


Top
 Profile  
Reply with quote  
Post subject: Re: A few future project recommendations
PostPosted: Sat Nov 19, 2011 4:13 am 
Offline
Site Admin
User avatar

Joined: Tue Oct 20, 2009 3:58 pm
Posts: 1276
Location: Korea
Yeah, it's very HTML...y.... :lol:


Top
 Profile  
Reply with quote  
Post subject: Re: A few future project recommendations
PostPosted: Sat Nov 19, 2011 12:33 pm 
Offline

Joined: Wed Dec 30, 2009 11:07 pm
Posts: 29
Garrett wrote:
Definitely that title screen needs to be done. I have a decomp/recomp for it that is buggy, but without the source, it's quite useless I think.

Probably a bunch of little things, but the major thing is a new insertion system. Nightcrawler said it probably uses command block type text blocks that run it's own scripting language, but this is what the output looks like.

<block nr="1" offset="$D603AF" blockname="Efreet gets sealed">
<pointer nr="0" value="0000" offset="$0049">
Uagh!!<textContinue/>
<textend/>
</pointer>
<pointer nr="1" value="000E" offset="$0062">
A dream...<textContinue/>
<textend/>
</pointer>
<pointer nr="2" value="001D" offset="$0078">
Oh, #1.<newline/>
You are awake.<textContinue/>
I need you to go to<newline/>
the South Spring<newline/>
and draw me some<newline/>
holy water.<textContinue/>


That looks like XML to me, I might be able to convert that mess to something else if you want me too, but you'll need to specify what you'd need.


Top
 Profile  
Reply with quote  
Post subject: Re: A few future project recommendations
PostPosted: Sat Nov 19, 2011 8:38 pm 
Offline

Joined: Tue Oct 20, 2009 6:19 pm
Posts: 226
XML... that sounds about right. Don't need the english for more than anything besides a reference point.


Top
 Profile  
Reply with quote  
Post subject: Re: A few future project recommendations
PostPosted: Sat Nov 19, 2011 11:30 pm 
Offline

Joined: Wed Dec 30, 2009 11:07 pm
Posts: 29
Garrett wrote:
XML... that sounds about right. Don't need the english for more than anything besides a reference point.


Well, If you need help cleaning up the XML towards something more usefull, lemme know


Top
 Profile  
Reply with quote  
Post subject: Re: A few future project recommendations
PostPosted: Mon Nov 21, 2011 6:02 am 
Offline

Joined: Wed Oct 21, 2009 2:24 am
Posts: 215
Wildbill wrote:
Bongo` wrote:
Gideon Zhi wrote:
I'm not working on Ryu Knight, no. I suppose I might be able to, given that it's basically the same engine as Rejoice, but I don't really have the time or energy for it.


Maybe it was Rejoice I was thinking of then. Yeah, Yonoman is the developer if I'm not mistaken.
They did FEDA as well.
From Gamefaqs: Haou Taikei: Ryu Knight is a Role-Playing game, developed by Japan Art Media (JAM) and published by Bandai, which was released in Japan in 1994.


Japan Art Media also created the Aretha series, so I guess it's not too surprising they decided to combine them to create Rejoice. :)
Yanoman is the publisher of FEDA, developer is Climax, who supposedly was related to the Shining Force developers in some way.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 29 posts ]  Go to page Previous  1, 2, 3

All times are UTC [ DST ]


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group