And here my friend Taskforce demonstrated what is I believe to be one of the team's biggest differentials: We are united as a team and commited to our common propositions, but we also are free minded within our very own framework: I really love Mystic Ark, even though at first I thought it would be dull as heck;
TF seemingly rode the opinion path in the opposite direction as time went - but that's the thing - real team dynamics, and friendship above all, that stems from mutual respect, such a simple concept but that is so lacking nowadays even in the most basic strata of society.
As TF said well, no one among us claims to be Midas; we work on games we deem worthy and there will always be divergence - within and outside the group - but letting that break the work cohesion demonstrates a lack of maturity that potentially endangers anything that is tentatively proposed. I can safely say all of us are a notch above that potential problem.
As for Pokemon, I never thought it was about plot, the soul of the game is party micromanagement and foreplanning. In that sense, its my personal opinion that it shouldn't be called a RPG - the role played by the main character is dysmal compared to the ammount of time spent on numerous Pokemon operations: Training (including EV training), trait selection, moveset choice (including natural leveling, breeding and tutoring), Evolution control (certain pokemon need to have their evolutions planned, sometimes delayed sometimes rushed on a per case basis).
In short, there is a lot of micromanagement to do if you hope to create tournament worthy pokemon. but these things should never be minded on a first playthrough, just explore and try to find pokemon you like, then start thinking on how you can improve them, that's the challenge. Ultimately good pokemon will earn one versus wins and bragging rights - not any easier than maxing out, finding the best gear, mastering all spells and so on in real RPGs - so a challenge nevertheless, plot or no.
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