I have some more impressions at the 6hr mark now. Again I don't know if I'll state them well but I'll put some out here.
As you have read, the music is really good. It stood out for me as soon right from the the opening screen, but as I've played the game I've stopped and thought to myself several times "this music is nice.". I felt bad because my top game of 2009 was Resident Evil 5 and when I watched the extras I actually say (the composer) crying as an orchestra played the score he'd written and I'd
never even noticed the music while I was playing.
It made me feel bad because I'm sure it's wonderful, it just never caught my attention while playing. The music in FFXIII on the contrary has caught my attention a few times. I did notice that the classic battle ending theme is nowhere to be found.
As I play this game, and especially as my roommate plays FFXII, I find myself feeling like Square went through a laundry list of things that people did not like about previous Final Fantasies and tried to address those issues. For instance my roommate is an explorer in RPGs, he loves to find everything. Just last night he was complaining that he got to this area where he felt like he couldn't
not explore it for fear of missing something, but he didn't
want to explore it all because it was so big. Just previously he was complaining about how he got to a point in the game where he'd explored this whole dungeon, leveled, and set up a bunch of gambits oly to die and lose like 1hr hour or more of valuable play time. These were both negative experiences that took fun away from the game, and most importantly wasted his valuable gaming time.
I don't know about other people but I'm 32 years old. I am an adult with a full time job, friends and family (no children), but responsibilities that come with being an adult. To waste even an hour or two of game time was not that big a deal in the past, but sometimes an hour or two of game time is all I have in a day. To be faced with either of these situations; having to explore a vast, risky, unknown area at the risk of missing something valuable, or ending up wasting an hour of time due to the placement of save points is just not very considerate of my time as a gamer any more. To tell you the truth this is one of my chief complaints against RPGs and why I don't play them as much as I used to.
Back to FFXIII, at the 6hr mark I'm starting to switch over from worrying about whether or not the gameplay system might be
too easy and oversimplified, to starting to
really like it and appreciate some of the decisions that were made so far. In reference to the above issues, the maps so far are simple, almost too much so. I see where people are coming from that say it's pretty linear (so far). Compare this to the two situations from FFXII where you are faced with time wasting situations however. In FFXIII you don't have to spend a lot of time exploring these maps, you don't get lost, and you are able to understand where you are going at a glance. If there is a side branch it's short, and you
know there are optional enemies and treasure there. If you want to get them you go down the short branch first, if not you keep going on the long branch. You don't have to wonder and feel like you're missing anything. There are plenty of these little side branches as you go.
Also the save points appear frequently. I don't worry that I'm going to die and lose a lot of work, the last save point was not that far back, and from what I read, the penalties for a game over death are not very high. Another way that this game respects your time and minimizes an "unfun" situation, dying and loosing a lot of (time/effort/etc.). Does this mean the game is easy? From what I hear, no. But it does mean that also in combat a great many things have been made to be less taxing on the player to make it easier for them to enjoy the fun parts of battle, not the tedious ones.
The moment when I started to really appreciate the battle system I think it when I was recently introduced to the way you use the TP ability "Libra" (Familliar of course from previous games, come to find out it's pronounced "lie-brah" like "library". That makes
way more sense now). The tutorial went thus: When you want to know a bosses weak points, use libra and you'll see that it's weak against fire and water. "Ok", I was thinking, "but I'm only controlling one character in the party (the leader). How do I get my party to cast those?". So you use libra, you find out the enemies weaknesses, and
automatically your party members who have those abilities will start using them against that enemy. I
really like this!
No gambits to set up or any of that crap, just get the information and your party will automatically begin to make good use of it.
This also helped me to figure out how the game can determine what abilities to use when in battle, even for the character I control. When I'm using Lightening (character) for instance, she will sometimes use a group attack, or a spell called ruin, and I wasn't really sure why. I've realized that it's because when you choose "attack", the game will actually pick the best attacks from your currently available pool of abilities to use based the enemy you're fighting and what you (or the game) knows about it. It's not like you don't have the option to specify your attacks or make any tactical decisions, but the game takes some of the guesswork and trouble out of managing the details of what to use when. Rather than it feeling like the game is playing for you, it feels like a burden is taken off your shoulders and you can concentrate the the overall battle which is fast-paced and efficient. It sounds weird but I
really like this.
So my impressions of the challenge so far compared to other JRPGs? It wastes my time less and maximizes the fun more by utilizing some innovative play mechanics and taking the burden of a lot of micromanaging off the player's shoulders. Is it easy or hard because of it? So far easy. I've only hit game-over once, and only lost a character in battle where I had to use a phoenix down once (
maybe twice). However, I can see this system being challenging later on. Rather than being "cheap" (which none of us enjoy) I anticipate it will be challenging in fun ways, as the focus is squarely on fun and not tedium in this battle system.