I'm at around the 4 hour mark and still getting tutorials. This is still the beginning of the game. However, I've formed a few ideas about the game thus far.
It seems like pains were taken to cut some of the fat away in terms of battle and other RPG "chores". I've though of this a couple of ways so far. One is a way that the first Final Fantasy did the exact same thing. In Dragon Quest every time you want to talk to an NPC you bring up the menu, then choose talk. The first Final Fantasy improved upon the immediacy and intuitiveness of this action by simply having you walk up to the character and hit a button, no menu required. XIII represents a continuation of this effort to minimize the amount of busywork required to accomplish your goals.
Another way I've thought about this is Resident Evil 4. RE4 updated Resident Evil by coming up with new, more streamlined ways of doing things from the older games. For instance, inventory management and the "item box" system was thrown out in favor of a "case" that Leon carries around and into which you must arrange your items. As you go you are able to buy bigger cases and other stuff from this (totally contrived and silly but great) "merchant guy". Games are games and they strive for some kind of balance between simulating some kind of realism, and just being a game system. The "merchant guy" kind of breaks the realism, but works for the game. FFXIII strikes a similar balance where certain things are very immersive and realistic, other times you can see the man behind the curtain and it's totally
ok.
There is a point when one of the main characters does something and I was like "Finally...this cold b***h shows some emotion." and it made me realize that I'd actually been tricked into
believing this character
so much that she seemed like a cold, unfeeling woman, rather than an emotionless 3D game character.
The facial expressions are so well done that you don't question the humanity of the characters.
I just got to a point were I'm being introduced to the crystal points system which is like the sphere grid, etc... systems from other FFs which should be familiar to players. Also there is an "optima change" system for swapping your parties roles when you are in a crisis.
A friend of mine introduced me to an interesting article on the maturation of game genres and it basically goes like this: As genres and even individual games series mature, they inherently become more focused on giving the existing players a more challenging experience and thus as they mature, the more "casual" players that enjoyed the original game eventually get turn off by the series once it reaches a point where it is too challenging for them. You may react to this with distain, obviously someone who can't keep up with a series because it's too "challenging" sucks at games right? But I've experienced this over and over again with various games. Let me illustrate and example or two.
Street Fighter: I LOVED Street Fighter II. I used to play it at the arcades and at home against my friends
all the time. I rented Street Fighter 4 not long ago and I seriously could not beat the game on the
lowest difficulty setting. To put this into perspective, there is an easy setting, then there are
two lower difficulties than that. It's like easier and easiest or something...I was on
easiest. And I chalked it up to all the crazy hardcore SF players that I can't keep up with anymore. So now I cannot enjoy SF.
I've seen this happen with RPGs as well. Some of the battle systems in these games are just too much for me. I think it was Xenosaga or maybe Xenosaga II where I was like "Wha-?", I can't do this any more. What happened to those simple RPGs I used to play? Magna Carta, really hardcore. And I know there are RPG fans out there that love that, but not everyone does. So what do you do? It's a difficult dilemma that any long running series faces. Final Fantasy I believe tries to stay fresh so that not only an ever dwindling hardcore base of fans are the only people that play the what...13th in the series? The same with RE4, they took a chance at altering the formula and widened their audience not narrowed it. I guess what we don't know is if it paid off this time or not.
Anyway, sorry this is so long and kind of stream of consciousness. I'm still putting thoughts together and I just wrote a lot of stuff down. I'll keep some more impressions here as I go. I'll also be writing a review on Playongo sometime in the near future. I'm planning to stream the game on Sunday the 17th I think so anyone that wants to see me play can check it out then. I may stream a little before that too for one of my friends to see.