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Post subject: Re: Super Famicom RPGs blog
PostPosted: Sun Apr 15, 2018 11:27 pm 
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kurisu wrote:
I've heard that Dual Orb is very hard to hack -- this is a blessed favor to the community. This game is a piece of garbage and doesn't deserve a patch or any attention at all.


Has anyone here any knowledge about Jungle Wars 2? According to what I've been reading, many people consider it to be just a so-so rpg. I played the first part, Jungle Wars for the gameboy, a lot of years ago when I was in my early teens. I had plenty of free time and managed to beat that game without understanding a single word of Japanese, just doing trial and error all the time, being the first (and only) rpg I managed to beat entirely in Japanese. Apparently, Jungle Wars 1 is held in higher esteem than its sequel, being considered almost a classic.

Despite the general opinions about it, I hope to see JW2 translated someday. To old school jrpg enthusiasts, it could be a neat little rpg.


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Post subject: Re: Super Famicom RPGs blog
PostPosted: Mon Apr 16, 2018 2:52 am 
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I played JW2 last month, here's the first post:
https://superfamicomrpgs.blogspot.com/2 ... ars-2.html

I thought it was decent -- the main problem I had was an absolutely insane encounter rate in the latter half of the game. It was to the point where I started to suspect an emulation bug although I have no proof of that. Other than that it has a lot of good stuff going for it and is a pretty good example of an early-era SNES game.

Of all the games I've played so far, I would say the only ones that deserve translation patches are Metal Max 2, Jungle Wars 2, and Benkei Gaiden. None of those are masterpieces, although Metal Max 2 has a lot of devoted followers.


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Post subject: Re: Super Famicom RPGs blog
PostPosted: Sun Jun 24, 2018 9:23 pm 
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I'm playing Silva Saga II now -- good choice for a project. It's not a masterpiece but it's a solid SFC-era game and has some fun aspects to it. I like seeing all the different messages when you search stuff.


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Post subject: Re: Super Famicom RPGs blog
PostPosted: Tue Jun 26, 2018 6:53 am 
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kurisu wrote:
I'm playing Silva Saga II now -- good choice for a project. It's not a masterpiece but it's a solid SFC-era game and has some fun aspects to it. I like seeing all the different messages when you search stuff.


Good thing it is translated already; IIRC it's a sequel to an FC game (which is pretty average all things considered), so this is likely the best game in the series. I'm curious about Madara 2 as far as the soon-to-be-played games on your project go, personally. The first game had one of the absolute best soundtracks on the FC, so I'm wondering what they brewed up in the sequel.


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Post subject: Re: Super Famicom RPGs blog
PostPosted: Tue Jun 26, 2018 3:10 pm 
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Yeah, I meant that DD made a good choice selecting it for a project. It's also pretty average, but with the crap I've been playing, I'm quite satisfied with an average game that has a smooth, usable interface.


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Post subject: Re: Super Famicom RPGs blog
PostPosted: Wed Jun 27, 2018 1:07 am 
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kurisu wrote:
Yeah, I meant that DD made a good choice selecting it for a project. It's also pretty average, but with the crap I've been playing, I'm quite satisfied with an average game that has a smooth, usable interface.

I forget if I've already asked, but have you considered taking a stab at translating a script?


The Devil takes notes from Lina Inverse? That sounds about right.

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Post subject: Re: Super Famicom RPGs blog
PostPosted: Wed Jun 27, 2018 7:08 pm 
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filler wrote:
kurisu wrote:
Yeah, I meant that DD made a good choice selecting it for a project. It's also pretty average, but with the crap I've been playing, I'm quite satisfied with an average game that has a smooth, usable interface.

I forget if I've already asked, but have you considered taking a stab at translating a script?


I dabbled in fan translating a long time ago, but it's not something I'm that interested in, sorry. I would be fine seeing if I could answer questions your translators have, but not a wholes cript.


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Post subject: Re: Super Famicom RPGs blog
PostPosted: Wed Jun 27, 2018 10:47 pm 
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kurisu wrote:
I dabbled in fan translating a long time ago, but it's not something I'm that interested in, sorry. I would be fine seeing if I could answer questions your translators have, but not a wholes cript.
Not many people are. Thanks for offering to take questions. Sometimes having someone familiar with a game can be invaluable when translating. I may take you up on that when I get around to Shinseiki Odesselya.


The Devil takes notes from Lina Inverse? That sounds about right.

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Post subject: Re: Super Famicom RPGs blog
PostPosted: Fri Oct 12, 2018 3:24 am 
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kurisu wrote:
I've heard that Dual Orb is very hard to hack -- this is a blessed favor to the community. This game is a piece of garbage and doesn't deserve a patch or any attention at all.


It'll probably happen at some point. I don't think the world will be satisfied until every SFC RPG is translated.

Though I'm not sure how it ranks to Secret of the Stars, considered the worst officially-translated game.
I'm probably quite generous when saying I'd give that game a thorough mediocre rating (maybe a 5 or at most a 6/10).
Yes, it might have the graphics, sound, gameplay and writing of a typical 8-bit game but it was at least thorough enough to play like an average 8-bit game. :)
(I actually rather like its music. Not the greatest on the SNES but still rather catchy.)
Probably would have been a rather passable game in 1991, but it was released two years after that in Japan, and in the US against Chrono Trigger.

I'd say the same about SD Gundam Gaiden: The Great Prophecy, which was released in 1991 and plays like a first-gen 16-bit game. Passable I guess, for a Dragon Quest clone before the actual 16-bit DQs were released. Slowly working on my dictionary-assisted translation to get something out at some point but it's definitely looking like an 8-bit era RPG. (ie, the story seems to be little more than a trail of hints to get through the game)


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Post subject: Re: Super Famicom RPGs blog
PostPosted: Fri Oct 12, 2018 4:16 am 
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KingMike wrote:
kurisu wrote:
I've heard that Dual Orb is very hard to hack -- this is a blessed favor to the community. This game is a piece of garbage and doesn't deserve a patch or any attention at all.


It'll probably happen at some point. I don't think the world will be satisfied until every SFC RPG is translated.

Though I'm not sure how it ranks to Secret of the Stars, considered the worst officially-translated game.
I'm probably quite generous when saying I'd give that game a thorough mediocre rating (maybe a 5 or at most a 6/10).
Yes, it might have the graphics, sound, gameplay and writing of a typical 8-bit game but it was at least thorough enough to play like an average 8-bit game. :)
(I actually rather like its music. Not the greatest on the SNES but still rather catchy.)
Probably would have been a rather passable game in 1991, but it was released two years after that in Japan, and in the US against Chrono Trigger.

I'd say the same about SD Gundam Gaiden: The Great Prophecy, which was released in 1991 and plays like a first-gen 16-bit game. Passable I guess, for a Dragon Quest clone before the actual 16-bit DQs were released. Slowly working on my dictionary-assisted translation to get something out at some point but it's definitely looking like an 8-bit era RPG. (ie, the story seems to be little more than a trail of hints to get through the game)


never quite understood the hate for sots. it was a decent jrpg. personally, i find arcana, lagoon and mystic quest worse.


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