ObiKKa wrote:
Flash news! Just found a new Kickstarter project for a 2D 16-bit JRPG called
Shadows of Adam! I think everybody on this board will like the look and feel of this game. The pixels and colours look almost very accurately in the style of the 16-bit SNES RPG era. Although the world-building details are very good for its kind! The colours do look a bit 'moody', can't find the right words to describe it - not exactly like most SNES JRPGs but different. The combat mechanics are probably turn-based and the monsters can be seen on-screen before you touch them. It's definitely not built in a RPG Maker engine, luckily. As you can check in their FAQs they're using the ImpactJS game engine to code this game!
But with under 70 hours to the deadline this project still needs almost over $5000 US just to achieve success, so it may be unlikely
.
Edit: Just checked almost half a day ago and saw that it still needed under $4000 to reach its funding goal. But now it's passed that with another 100 plus backers. Amazing!
INTERESTING!
BTW.. they've HIT their target, by over 1k. I MIGHT have a look at the demo that's on their site for download to see how it plays, it looks GREAT graphically though, kinda reminds me
of "Game Gear" type games and how some of those looked. I just HOPE to god it's NOT made with rpgmaker, gamemaker.. OR any other indie game maker programme, before you ask..
YES! I have serious issues with those type of games, if I was the owner of STEAM company, (Valve), i'd be banning ANY uploads or sales of those type of games on STEAM.
EEEESH! just read the team creators information.. :/ not looking promising.. got together in 2013, all met on an old rpg message boards, (probably rmk.net or HBgames)... oh well, i'll
still give the demo a go, see what it's like.. will let you all know what I think of it personally.
UPDATE: Okay, played the demo and I must say.. it's quite interesting, the animation on the sprites, the music, sound effects are pretty good, the lack of story at the beginning of the
game might be weird to start with for some people but the story builds up as you play through the starting area in forms of flashbacks and chatting scenes. I think someone needs to go
through the game and proof read the script cos there's a TON of mistakes in sentences spoken, also some maps need to be checked for impassible bits, (one outside the house you appear
in after the starter area in Adams, invisible block there stopping you from passing in the path). thank god they added an option to define your own keys cos the 3 they auto assigned are so
annoyingly close together. As far as the game's engine goes.. I have a sneaky suspicion this is the NEW "Rpg maker MV" and they've just ripped rm2003 sprites/graphics for the game BUT
can't be 100% sure as iv'e NOT used that engine but they have made the maps and areas that well it's really hard to tell if it actually IS an rpg maker game, so KUDOS to those for that.
Another reasoning for me thinking it's the new MV engine is cos of the option they are aiming for, for it to be released on WiiU, Ps4, and Ps Vita.. all these options are given in MV to make
your games for.. but then so does "Game Maker" and other NEWER engines.
Would I play this game fully?.. PROBABLY.. but I would NOT pay for it.