Recca wrote:
But isn't the whole point of these games to save the world and everyone innocent in it? What's the point in playing if you don't accomplish that? You might as well lose at the last boss and have every person in the world die. Such nonsense in my opinion. I also find the "realistic" arguement laughable. So, if everyone in the team or whatever lives at the end, that's not realistic, yet the use of magic and godlike powers are? A person who wants realism such not play play video games as they are not real. Besides, the whole point of playing games is to escape from reality when you're tired from work or school, not throw yourself in a whirlpool of depression. As I stated in my post above, a plot and still be dark and interesting without any main or secondary character dying.
And yes, I like Tales of Phantasia, but not the beginning nor ending. The game play is very fun and the characters are cool. I mostly enjoyed looking for the spirits in the past and exploring Thor. As you could have guessed, the death of Edward annoyed me. That scene would have still been great even without that. Ironicly, it seemed stupid of Edward to stand his ground after attacking. So his death was very unrealistic to me. Don't get me wrong. I hate childish games too, but I also dislike overly dark ones.
It's just like Al said in the Fullmetal Alchemist manga; "Why are there only two choices? We can save the world and get out bodies back!" Indeed, the world can be saved without sacrificing yourself or those you love. I'll always fight for complete victories like the main characters. Ah, this must be about the fifth forum or so where I had the same discussion. Darn I trail off so much sometimes...
Recca, I'm well aware that ripping the ground apart with magic or wielding a ten foot sword is not realistic, but what
I was trying to say is that beneath the surface of even the most absurd game, there is a lesson to be learned, a lesson about humanity, both the best and worst of it.
Characters are just archetypes, and like Bill mentions, there is bound to be a level of identity, growth, understanding and learning, that is my point, the realism in a good RPG is beneath the surface, a game that is more than a mere pass time.
When blowing heads with FPS, realism is measured by graphics quality, the physics level, dynamic lightning, coronas, high level texturing and other tangible factors, its simpler to see and judge, but that's not the case with RPGs, even RPGs set in contemporary epochs like Shin Megami Tensei are very realistical. Take the demons out, you'll still have madmen trying to corrupt people, nuclear bomb threats, class segregation, religious pressure. Is that not all real?
That's my point, nothing more.