I'm a lot with RedSoul's point of view, sorry Recca. :p
You say dramatic endings are cliches. I say no : How many dramatic endings are there in RPGs ? I see very few. It always end "everything is fine, we killed the great villiain with no many victims, it's so great, alright let's get back to annoying normal life everyone". It's simply ... Boring. Such, I love dramatic ending. I love games with lot of tragedy. I love tragedy, damn !
I'm not pessimist. But if we play games, isn't it also for evasion ? What's the point with evasion is the story never go off, if everything is always fine and happy ? Leaves that to very-old-school RPG that haven't any great story, this isn't the point today. There must be joy, but here must be sadness, becaues it's life. All the stories I write (Because I love story-telling), are always a lot tragic. But then again, it's because this is what captive my heart the most, and like many other peoples : It's simple how things are ...
I'll be spoiling a little Suikoden II here, but I just finished Suikoden II a little while ago, and here my MSN undername is : "Dans les jeux qui ont un bad ending meilleurs que le good ending, je demande "Suikoden II"", which is translated by : "In the games which bad ending is better than the good ending, I ask Suikoden II". Why so ? Because the bad ending is more realistic and tragic. While the good ending is silly; peoples you thought deaths aren't, there is reconciliation that couldn't happen, and so. Well, "total victories" it definitively not my thing. I rather the bad ending on that point, even though I've spend many times getting all the 108 stars just for choosing the bad ending I should have get without them.
And by that, many of my favorite RPGs goes very tragic on their storyline. Just Live-A-Live and Tales of the Abyss. The Knight story of Live-A-Live is maybe one of the greatest tragedy in videogame, showing off something that is barely ever seen in videogames. And I loved that. No don't get the idea I'm pessimist or whatever, I'm someone very optimist ! However, I do find "total victories" in great story-line boring, and a great-storyline in my sense have some tragedy, even a little, making the "total victory" ending even more lazy I think. Without saying the ending must be dark and gloomy, heh; but things like "Everyone who is death is back to life, if ever anyone were death, the world is as stable as ever, yeepee". I love bittersweeting endings like it is. Tales of the Abyss is one of the greatest example for me : The story-line is so much immerged into pessimism, that in the end, even if everything come back to normal, you're not sure what to think, and what is the state of the Score anyway, with the written end of the world if it would happen or not.
That's why ... It is my point of view, but if the game is in tragedy, then we face more emotion, and more emotion mean we will more remember these in our hearts. Didn't you get those warm feelings of sadness when one of your favorite characters dies in a game ? Don't tell me you totally dislike such ? It's not happy, yes, but ... Anyway, you love Tales of Phantasia, Recca, no ? Well, have nothing to say of the beginning ? I've found so great this scathing beginning (Though the rest of the game is not), I'll always remember the music "Be Absterminded" by that very scene. That's what I love in videogame : Memorable memories. And such, I'll barely get any if the game is plundged into optimism (Or, at least, may it be more "neutral", or "toward reconstruction" after a great mess, and not totally "happy and such").
|