Red Soul wrote:
Aye, more laugher is in order, and contrary to what some may think I believe laugher is much harder to draw out than tears...
human suffering is just too highly ingrained in each of us no matter where we turn, what's the news in that?
that's why I can't stand drama stuff.
Not saying we should all make fools of ourselves and laugh at every little thing in life, but still sadness seems
to carry a stronger presence in most people than joy.
I disagree with you there Red Soul. Yes, sadness can be easy to pull off. Well written powerful despair and sadness that really tugs on your heart-strings can be much more of a challenge. The only reason sadness seems easier, is because you see it done half-arsed so much. Sadness is easily recognized half-arsed or not unlike humor. Good powerful despair and sadness though, are really a challenge. Also, recently I wish game makers would lose the shock value sadness that is starting to catch on in games (mostly because it got rampant in anime and games tend to follow suit)
What I mean by shock value sadness, is a death that happens to a main character or a side character just to shock you. The death will be a pretty meaningless affair overall, and only happened because the creators wanted to shock you that they did it. Too bad its gotten so common that there is no shock value to it these days. It will be a somewhat sad event but overall the death is meaningless and it really doesn't do much beyond make you upset. If you want a good example from Tales of Legendia. *SPOILER ALERT* The death of Grune at the end of Tales of Legendia's Epilogue is a great example of a shock value death. The death was very meaningless, it was simply done because they could to piss you off. And it wasn't much of a sad event in the end because of this *SPOILER END*
Now a good powerful death scene on the other hand, when you feel invested in the character and they die for good cause or reasons, can be quite a powerful thing. There has been plenty of examples of this over the years as well. Phantasy Star 4 comes to mind for me. *SPOILER ALERT* The death of Alys in Phantasy Star IV is the one I think of to fit this bill. *END SPOILER*
At any rate, when someone dies protecting their comrades because they're the only one that can. Taking a blow means saving a life? Sure it is, but is it common to real life? Certainly not. Thus I think it makes them all the more powerful. The shock value deaths are far more true to real life, and it maybe because they are that they carry less impact. The point is, sadness can be harder to pull off properly in my opinion. A long ways for a short message eh
I'm surprised you didn't weave in the event of the kid-warrior in Popful Mail. Back when we were playing it, that scene really ripped you!