filler wrote:
Forgive me if I've made this rant here before, but I find that liking something seems to have as much to do with identity as it does with quality. I think that it's very hard to judge things solely on quality (probably unfair to do so in some ways), but it means that there are some things that are not tried simply because they do not fit in with how we see ourselves. Whereas some things that do are forgiven and enjoyed for what they are. It's that initial hurdle of giving something a try that I think has more to do with who we are than how good something is. That said, I have not played the game so I can't say one way or the other.
What do you like about it?
filler:
It's fiunny. When I like a game or am willing to hack a game, I have to first
like the battle system. I do in this case. The menu system has to be decent
which I believe this game has a decent GUI. The way the text looks and flows
helps as well. And once I look at the code, I have to be able to follow it and
see if the coding is some thing I can learn from. As weird as these requiresments
are, it's all I have to go by since I can't read japanese.
Red Soul:
I definitely don't want to add to the plate just yet. Besides, I still have a
horse dropping load of menu stuff to figure outfor Minerva. The game is a mess
in some places, but it is a mess that is fun to clean up.