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Post subject: About bsnes...
PostPosted: Tue Oct 20, 2009 4:23 pm 
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By the way RedSoul (and others)... I was able to convince byuu to "fix" (i.e. undo the crc check) bsnes save states. Now, we can finally do some great tests with that emulator. I plan on making a great deal of labeled states for Chaos Seed. They will hopefully making testing go much more smoothly.

Link: http://board.byuu.org/viewtopic.php?f=3&t=325


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Post subject: Re: About bsnes...
PostPosted: Tue Oct 20, 2009 7:16 pm 
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It seems the newest version of that works faster on anything but Windows, so if anyone is interested...
I myself can't affort any more slowdown than I already get with it.


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Post subject: Re: About bsnes...
PostPosted: Tue Oct 20, 2009 8:32 pm 
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Unless someone says otherwise, I plan to make BSNES the recommended player for MA V1.01 (in the revise readme.doc). I wish I could find an easy way to snap screenies. Am I missing something?


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Post subject: Re: About bsnes...
PostPosted: Tue Oct 20, 2009 8:47 pm 
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Wildbill wrote:
Unless someone says otherwise, I plan to make BSNES the recommended player for MA V1.01 (in the revise readme.doc). I wish I could find an easy way to snap screenies. Am I missing something?


Yes, you aremissing somthing! The released patch! :lol:


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Post subject: Re: About bsnes...
PostPosted: Tue Oct 20, 2009 8:49 pm 
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Wildbill wrote:
Unless someone says otherwise, I plan to make BSNES the recommended player for MA V1.01 (in the revise readme.doc). I wish I could find an easy way to snap screenies. Am I missing something?

I'll give it a whirl and see if there is some sort of sub-menu for that.


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Post subject: Re: About bsnes...
PostPosted: Tue Oct 20, 2009 9:52 pm 
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Hm I couldn't find anything....
Tried several key combinations too to no avail


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Post subject: Re: About bsnes...
PostPosted: Tue Oct 20, 2009 10:52 pm 
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Bongo` wrote:
Wildbill wrote:
Unless someone says otherwise, I plan to make BSNES the recommended player for MA V1.01 (in the revise readme.doc). I wish I could find an easy way to snap screenies. Am I missing something?


Yes, you aremissing somthing! The released patch! :lol:


Dad-gum, I can't put down the Slayers inserter long enough to finish My MA V1.01 work... You've created another monster, hee-hee...!


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Post subject: Re: About bsnes...
PostPosted: Mon Jan 11, 2010 11:58 pm 
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I decided to put this here since I figured it would be wasteful to do so anywhere else.
I'm sorry for my hiatus everyone, I had computer problems and had to reformat.
Thankfully all the work files are intact, but still it took a few days to put everything back in place
Anyway...back to business eh?


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Post subject: Re: About bsnes...
PostPosted: Tue Jan 12, 2010 4:32 am 
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Red Soul wrote:
I decided to put this here since I figured it would be wasteful to do so anywhere else.
I'm sorry for my hiatus everyone, I had computer problems and had to reformat.
Thankfully all the work files are intact, but still it took a few days to put everything back in place
Anyway...back to business eh?
I've never seem you waste a single motion, amigo. You and Bongo` are the hardest working dudes in the hemisphere!


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Post subject: Re: About bsnes...
PostPosted: Tue Jan 12, 2010 11:39 am 
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We do what we can eh?
I'll check the MA issues Novalia Spirit brought up today, since I already sent the
Feda files to TF. I was thinking it would be nice to add the emblem chart to the final release, what do you guys think?


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