taskforce wrote:
So, not so recently Filler passed me his translation of Kaitou Saint Tail for Game Gear and I figured I'd take a crack at it. Then I had things come up and it got put on the back burner and Filler probably thought I would never get back to it. Recently I found some time to do some work and turns out I'm making decent progress though there is a LONG way to go.
For the first time ever, I've traced and recreated a decompression routine to decompress graphics and then reverse engineered it to recompress graphics back into the game. Thanks especially to the great debugger in Emulicious that actually makes it easy to find routines related to tilemaps and such. I wish all debuggers worked like this. Also helps that I know the Z80 a bit better than the 65816. (Still quite the novice though.) There is still a LOT of work to be done. The game has some strange programming and I have ideas for other assembly hacks that I'll try and pull of to improve the game further. Those may or may not work out but I will try. Either way, I'm pretty sure I can get the game done in some form at this point.
Here is a nice screenshot of progress I've made. The game now has a lower case font. (Though the font isn't final at this point.) Neither Filler nor I have discussed how release will be handled. This may not be released via Dynamic Designs, I'll leave that up to Filler. No matter how the game is finally released, I figured you guys would like to know things are happening. Note: The text isn't final either and I have put a comma in, it just wasn't in when I took that screenshot.
This is really exciting!
The main thing is you're having fun. Hey, working on games keeps us off the street and outta trouble! Anyway, you have this breakthrough skill now. It's yours, like learning to ride a bicycle.
Oh, already you need a re-write. That sentence is in passive voice! (Wildbill makes the sign of warding vampires with his arms!)