First, thank you kindly for taking your time to talk to me, I know you're super busy now being a new father.
Bongo` wrote:
Making tables is not too bad of a task. But what can make it painful are the many
variables that come into play.
Yeah I guess it that much. I tried to make a table for DoaE2 before using the following way :
Quote:
Open the ROM you want to hack the text of in NESticle of FCEUd and view the pattern tables (though this section was written for Nesticle, since FCEUd didn't have a pattern table viewer at the time). If you are in an area of the game where text is used, you should see an alphabet somewhere in there; it could be neat and organized like in Mega Man games, or horridly mixed up with the rest of the tiles like in Adventures of Lolo. When you click on one of the letters (or any tile on the pattern tables, for that matter), a window will appear that displays the tile's ID. This is the hex value you're going to use in your table file. For example, if you clicked on A and it displayed 4A, then you would put 4A A into your table; it's as simple as that. Repeat that for every character you will want to see and use (which is usually all of them), and then save your table file. The filename should be identical to that of the ROM you want to use it for, except that it should have an extension of .tbl.
, but only managed to make it display some text in some dialogs and the whole was still missing although I covered the full alphabetical characters in the table. Perhaps the method above is just one of the simplest basic way to make a table so I would need a more powerful technique in order to archieve the goal
The reason why I avoid games that have a compression is because it would take ASM skill to decompress them and because I do not have ASM knowledge at all so it would be more painful for me to deal with the likes of those games.