Bongo` wrote:
filler wrote:
Bongo` can speak for himself but I believe SNES is the only platform he intends to work on. With that in mind I'd love to work on some games with shorter scripts like action games, etc. I think they are a good complement to long RPGs since the pace of the project is completely different. It's the kind of thing that can keep the momentum going while longer projects are being worked on, and they can be fun in their own right.
I wouldn't mind working on non RPGs. I like Action games just as much. I thought most people
playing these translations were mainly into the RPG genre. If some one brought me an action
game to help on I think I would do it.
As for system preference, the S/Nes is what I have worked on for ages. I'm sure I could
work on other platforms but I'm not too sure I'm long for this stuff much longer. La Wares was
to be my last project ( yeah, I know I never said anything ) but my friend HAD TO REMIND ME
OF A GAME HE ASKED ME TO DO A FEW YEARS AGO!!!!!!!! So I am working on the one and
even have a translator ( hopefully ) working on the script. I never mentioned it to any
of the group members because everyone seems to want to retire.
I'm sure they would like
the game.
Here are a few pics.
Well, that makes it official. We've all broached the "R" word. You know, if we were a company or other high-tempo oriented organization that recruited specific high-caliber talent and managed it well, and we worked as hard as we do in a business or agency mission and got along well all of the time, no doubt we'd be a smashing success at anything we tackled.
The difference here is we are engaged in a hobby, continuing to juggle the ever-increasing demands of responsibilities, other interests, and yes - even worries that seem endless. What makes this engine run is the fun-factor. I believe most of us have examined that aspect in the past year or so - giving the whole process a critical review to see if it still existed, could be pumped back up, and if our roles (basic purposes in being here) were still valid.
Speaking for myself, all I can say right now is that SSMS-I paid off (due to teamwork), Galaxy Robo was an unexpected bundle of fun, and I'm enjoying Minerva. I am also anxious to get back and finish the first run of SSMS-II, wrap up the second plays of the Arethas, and jump into the second round with La Wares. When TF does the first pass with Oni-II, I have that one to look forward, too, and I haven't forgotten DoaE-GB either.
Right now, we have a half dozen games that could fall right in behind SSMS-I, bang, bang, bang... and new ones queuing up on those ever-loving plates. Nothing lasts forever, but I guess it comes down to one additional variable that's both subjective and unpredictable, and that's the undefinable urge that some human beings develop toward being self-compelled to do anything. So, let me go ahead and call it what it really may be - in some of our cases - the dreaded "O" word, obsession.
With me, my lifelong obsessions have always been to finish everything I started- whatever they may be. For this reason, even when maybe I should have failed at some challenges, I somehow managed to succeed at almost everything I tried. Over time, the reasons become obvious: hard work, perseverance, and not seeking personal glory. In fact, throughout my life, the more I gave credit to others (the players for winning the district basketball championship - not their coach; my wife for making enough money to buy the house materials - not the builder; the squadron intelligence officers for effective briefing and debriefing of flight crews - not their supervisor, that zany air wing intel wienie), the faster victories, homes, awards, and promotions seemed to pile up!
So, I will say this now. Without the other three core members, my RPG story writing work is useless. A similar situation may pertain all of us, as it affects the overall quality of our patches. We have a special chemistry that works most of the time to create a formula for success. It will keep working while all of the parts keep coming together. But once the coding, quality control, and site maintenance aspects go away, it's probably gone, as in retiring from the government and letting an expensive security clearance expire. Such a decision may lead to irreversible consequences, so that is something to weigh beforehand.
Finally, I have a real, honest-to-goodness translator who has indicated he or she may be as committed to a particular game as I am. I haven't brought up this game in five or six years, but if the person is a serious as I always have been, that this game deserves a high quality old-school fan translation in the same unadulterated spirit as the prequels in the series, then all we would need is a coding expert and a team of obsessed RPG nuts to patiently contribute to putting it together over whatever time it would take - without rushing. People are always saying we need a translator before we consider this or that. Well...
And yeah... What happened to the "seckrete" project Shirjouken-something (whatever it was)? I was looking forward to writing that one.