https://www.dynamic-designs.us http://dynamic-designs.us/d-dforum/ |
|
Milandra/Ihatovo/Gokinjo http://dynamic-designs.us/d-dforum/viewtopic.php?f=29&t=596 |
Page 3 of 3 |
Author: | DSwizzy145 [ Fri Sep 26, 2014 8:33 pm ] |
Post subject: | Re: Milandra/Ihatovo/Gokinjo |
Implicid wrote: That is a good question and one I'm not smart enough to answer. I don't think it to be impossible though. Look at what Bongo did for ONI. It would just take the right person with the right skill who has a love for these kind of games. Oh yeah ONI was hacked to make it horizontal that's true but, this specific game has one box vertical and the other one horizontal so my best guess of doing that is how ka-ga-ze fighting game on the Sega Genesis has done it. Like make the English text vertical but have it readable as possible. |
Author: | Garrett [ Fri Sep 26, 2014 8:35 pm ] |
Post subject: | Re: Milandra/Ihatovo/Gokinjo |
Yeah, I don't think those games were designed to accommodate horizontal text. Sure you can it to be hack the vertical to be horizontal, but then you also have to deal with the other @#$% on the screen and it doesn't look possible to me unless you make like a transparent text box or something. |
Author: | DSwizzy145 [ Fri Sep 26, 2014 8:45 pm ] |
Post subject: | Re: Milandra/Ihatovo/Gokinjo |
Garrett wrote: Yeah, I don't think those games were designed to accommodate horizontal text. Sure you can it to be hack the vertical to be horizontal, but then you also have to deal with the other @#$% on the screen and it doesn't look possible to me unless you make like a transparent text box or something. Here's the example to how we can possibly do it I know it's a bit difficult reading it but personally that's my closes guess onto how it could be done, and of course have them in different lettering e.g times new square type style tho something more fitting to the game. |
Author: | Implicid [ Fri Sep 26, 2014 8:47 pm ] |
Post subject: | Re: Milandra/Ihatovo/Gokinjo |
Well to me if you switched the text boxes and then the option or smaller box text routine was able to be switched then I could see that happening. Of course you would need a smaller VWF there. The other option is possibly like your saying it would have to be vertical in the smaller box which would be weird but readable with a nice font. I'm not a hacker so I'm not speaking from any expertise. |
Author: | DSwizzy145 [ Fri Sep 26, 2014 10:08 pm ] |
Post subject: | Re: Milandra/Ihatovo/Gokinjo |
Implicid wrote: Well to me if you switched the text boxes and then the option or smaller box text routine was able to be switched then I could see that happening. Of course you would need a smaller VWF there. The other option is possibly like your saying it would have to be vertical in the smaller box which would be weird but readable with a nice font. I'm not a hacker so I'm not speaking from any expertise. Yeah i was actually of thinking the same too by switching the text boxes around if that was very possible, and i definitely agree with having a fittable VWF as it'll perfect the text from the center and such i guess. |
Author: | KingMike [ Sun Sep 28, 2014 3:59 pm ] |
Post subject: | Re: Milandra/Ihatovo/Gokinjo |
Of course it can be done! It's just a matter of someone wanting to. |
Author: | DSwizzy145 [ Sun Sep 28, 2014 5:26 pm ] |
Post subject: | Re: Milandra/Ihatovo/Gokinjo |
KingMike wrote: Of course it can be done! It's just a matter of someone wanting to. Oh seriously?! Well if that's the case, does anyone happen to have any interest in this game? I'm interested but i don't think everyone else would since they're probably busy with other projects and i understand |
Author: | DoubleDvideogames [ Fri Oct 17, 2014 3:46 am ] |
Post subject: | Re: Milandra/Ihatovo/Gokinjo |
Draken wrote: Thanks for bringing those games to our attention. I personally feel that the number of SNES RPGs worth translated is quickly diminishing, but it's always great to get "requests" in order to check out new games. Implicid wrote: PS: About Taloon, have you guys decided to finish that game with the title screen and bugs left to squash? /looks over at WildBill, Taskforce, Bongo`... drools, maybe this will make it seem like the list is not diminishing so quick.. The description of the game is borrowed from youtube. It is long, so I put it in spoilers in case you just want to see the video. Spoiler! :
https://www.youtube.com/watch?v=SPdrogEOHh4 I also think Far east of eden looks amazing, but does not seem to have any action these days. |
Author: | DSwizzy145 [ Fri Oct 17, 2014 4:00 am ] |
Post subject: | Re: Milandra/Ihatovo/Gokinjo |
The way you described Traverse Starlight & Pairare kinda reminded me of Princess Maker series |
Page 3 of 3 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |