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Post subject: Re: Bakumatsu Korinden ONI ( ONI 2 )
PostPosted: Tue Nov 26, 2013 9:34 pm 
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Wildbill wrote:
Isn't it even better news, Pete, that Filler is going to take a look at it!?


It definitely is! :)


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Post subject: Re: Bakumatsu Korinden ONI ( ONI 2 )
PostPosted: Fri Nov 29, 2013 7:39 pm 
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Wildbill wrote:
Isn't it even better news, Pete, that Filler is going to take a look at it!? If he is in a position to do it, we will make it happen.

Also, we're about to announce that production is set to kick off on Aretha-I. I will work on Aretha-II (50% finished) and Aretha-I (fully translated with insertion system being put together right now) simultaneously. I also need to get back in touch with Garrett. Happy Thanksgiving, all concerned.


Pete wrote:
It is great news that you are looking for a translator now and really consider doing Oni II. This is one of my top 3 untranslated SNES-RPGs. Wildbill, I still remember talking to you about Oni II some years ago. Back then I already sensed your enthusiasm for this game. Good to know it is done by DD, as the quality of your work is outstanding. I wish you all good luck. Thank you for making all this happen!


Actually, I don't think he MISC files ever got translated or sent off for that matter.

EDIT:
I did translate all of the files but I'm sure they have some errors since it was done with google translate. Which did a great job I might add!


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Post subject: Re: Bakumatsu Korinden ONI ( ONI 2 )
PostPosted: Sat Nov 30, 2013 12:47 am 
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Hehe… Yeah, Google Translate can help out some when in a bind, but you'd probably want to double-check them.


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Post subject: Re: Bakumatsu Korinden ONI ( ONI 2 )
PostPosted: Sat Nov 30, 2013 4:23 pm 
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Draken wrote:
Hehe… Yeah, Google Translate can help out some when in a bind, but you'd probably want to double-check them.

I did check them and it did an excellent job! Now they just need to be check by a translator. :)


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Post subject: Re: Bakumatsu Korinden ONI ( ONI 2 )
PostPosted: Sat Nov 30, 2013 8:12 pm 
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Google translate gave me Roomaji for Katakana names without having to pull up a Kana table. The other machine engines rarely do that.


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Post subject: Re: Bakumatsu Korinden ONI ( ONI 2 )
PostPosted: Sun Dec 01, 2013 2:03 am 
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Wildbill wrote:
Google translate gave me Roomaji for Katakana names without having to pull up a Kana table. The other machine engines rarely do that.

AI System ready. One man block is causing an issue though. Menus are pretty much done as far as I can see. I'm sure more will pop up. Many menu limitations though. MISC text needs to be looked over as well.


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Post subject: Re: Bakumatsu Korinden ONI ( ONI 2 )
PostPosted: Sun Dec 01, 2013 6:33 am 
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Bongo` wrote:
Wildbill wrote:
Google translate gave me Roomaji for Katakana names without having to pull up a Kana table. The other machine engines rarely do that.

AI System ready. One man block is causing an issue though. Menus are pretty much done as far as I can see. I'm sure more will pop up. Many menu limitations though. MISC text needs to be looked over as well.
Sounds good... Two games in late stages... two more maybe to kick off soon - one for sure. (A-I)


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Post subject: Re: Bakumatsu Korinden ONI ( ONI 2 )
PostPosted: Sun Dec 01, 2013 6:46 am 
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Nice to hear all this good news about ONI 2!


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Post subject: Re: Bakumatsu Korinden ONI ( ONI 2 )
PostPosted: Mon Dec 02, 2013 12:33 am 
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Draken wrote:
Nice to hear all this good news about ONI 2!

Actually, I'm talking about Aretha 1, sorry...


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Post subject: Re: Bakumatsu Korinden ONI ( ONI 2 )
PostPosted: Mon Dec 02, 2013 1:28 am 
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Haha! Oh, well… It's good that it's moving along as well :)


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