Garrett wrote:
Yeah, probably not going to dump that script. The game doesn't store the whole font in VRAM, just writes whatever tiles it needs to it. Not that that's stopped me before, but relative searching ain't working for me either. I have a feeling that's because the game most likely uses dictionary compression. I'd need to do some debugging, which normally isn't a problem, but I like to trace the code as I debug. Sadly, I don't think the GB emulators really offer me that option. I am however waiting on a new version of BGB that will include a tracer.
Without the emulator authors and teams, we are nothing. But I'm wondering if those talented folks have overlooked the GB console because it's B&W. You know, some really super games have been released for the basic GB. Ritchie, having played countless JRPGs, probably knows that better than many! Also, I really want to finish our DoaE-GB in the worst way! And we already have a script dump
and an Akujin translation for that game - just need an insertion system. And TF wants to finish Ranma 1/2 GB, eventually.
As for me, I don't care about modern whistles and bells. It's the structure and story that count! If I'm totally pulled into the suspense and drama of a game, driven by a story well told with colorful characters brought to life through snappy dialogue, nothing else matters!
I really appreciate your efforts, Garrett. Please let me know if anything new develops.