As one of the writers, I'll convey a bit of inside information.
I may have actually toned down this story somewhat to make it more compatible with a wider audience, My training almost instinctively steers me away from the pitfalls that Taskforce mentioned. As a youngster, I got my hands on Salinger's Catcher in the Rye . I recall lurking behind the school gym with the other pimple-faces and mumbling some of the more salacious content aloud amid the giggles, grunts, and other guttural utterances of my fellow snot-noses. I can still recall my adrenalin-charged blood racing through my temples that day.
Years later, I picked up that novel again and scanned a few chapters, thinking, How could I have possibly been stimulated by this rubbish?
I suddenly realized that formal training and writing experience solved the mystery. Stories define works; literary devices construct stories; and dialogues bring stories to life. However, if dialogues contain copious amounts of salacious content, audiences soon become anesthetized, and that particular device loses its effectiveness. This leads up to my favorite treatise on racy subject matter: less equals more! Also, to have the greatest effect, writers try to catch readers off guard.
In other words, if a boot camp scene portrays a squad of shave-heads sitting around a table slurping gruel and speaking normally, and one suddenly yells out of the blue to pass the f***ing salt, it's only shocking and maybe funny once - not because vulgarity is humorous in itself- but because this device communicates the abandonment of table manners that would earn this kid a slap at home if he was raised by civilized parents. On the other hand, you may walk into an actual boot camp and hear the f-bomb every other word, but in reality, that slang term has lost it's meaning in this closed, extreme environment. Therefore, if a writer creates a work that accurately replicates that warped environment exactly, he will repel a significant proportion of his readers and maybe even lose them altogether if he doesn't return to actual storytelling in a hurry. In other words, s*** isn't art, regardless of what some boobs in NYC might try to sell ya.
*SPOILER*
Personally, I don't like introducing profanity into my writing but must sometimes as a sparsely used literary device. Nevertheless, toning Lina down by about 90% was easy in this game because I knew she wasn't really Lina. Instead, I could construct the other characters to muse about Lina not acting like Lina and thus introduce that particular aspect of the Slayers culture without actually practicing or condoning it. In fact, I would have great difficultly writing the real Lina's antics into a game. Being a parent - if the real Lina was my adolescent - I'd take her over my knee and teach her how to act out in the world so as not to be a total embarrassment to the family!
Despite what I said above, I wrote a scene in which a shocked, angry Lina Copy discovered proof-positive she was not original. That coarse, indelicate Galleod was so crass in his disclosure, I had Lina Copy bellow out he was an a$$hole. During that emotionally-charged scene, however, people should realize that Lina Copy wasn't reduced to total anguish by Galleod alone. She hated the situation even more, but Lina Copy was spring-loaded to focus all of her energies on Galleod - to take everything out on him, and she did. In fact, throughout the remainder of the game Lina Copy tormented that hapless magician. Even in the Bonus section, when she found a crippled Galleod in a bed in a house in a town, one more time, Lina Copy beat the guy to a pulp as he lay convalescing - just for general principles!
Regardless, Filler asked me to substitute a$$hole for something else in that scene, so I did. I constructed other devices to effectively convey the primal emotions that coarsed through Lina Copy's arteries during that seminal moment in the story. Afterward, everything that followed Deeole's house was basically just pre-determined story resolution.
These are some of my reflections on the decision-making processes during the creation of our English Slayers story.
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