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Chaos Seed English Preview Video http://dynamic-designs.us/d-dforum/viewtopic.php?f=22&t=204 |
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Author: | tizubythefizo [ Mon Nov 29, 2010 1:42 am ] |
Post subject: | Re: Chaos Seed English Preview Video |
^ thirded >.> who let Bongo out of the cage again? |
Author: | Bongo` [ Mon Nov 29, 2010 1:58 pm ] |
Post subject: | Re: Chaos Seed English Preview Video |
tizubythefizo wrote: ^ thirded >.> who let Bongo out of the cage again? Hey! Hey it's not easy being me! I am giving all I have, captain! Anyway, CS is still a broke-leg dog that needs a splint(sp?), Aretha 2 is coming along, BH is coming along and Minerva is not too bad right now. I think it might be ready to be translated. |
Author: | Wildbill [ Mon Nov 29, 2010 3:10 pm ] |
Post subject: | Re: Chaos Seed English Preview Video |
Bongo` wrote: tizubythefizo wrote: ^ thirded >.> who let Bongo out of the cage again? Hey! Hey it's not easy being me! I am giving all I have, captain! Anyway, CS is still a broke-leg dog that needs a splint(sp?), Aretha 2 is coming along, BH is coming along and Minerva is not too bad right now. I think it might be ready to be translated. BTW, what's broken in CS? Am I gonna keep "Wildbillizing" Draken's story and suddenly fall off a cliff!? Anyway, I just finished polishing the Summoning Cave lecture last night. Onward to the Refining Room today, I believe is next... I was stuck on smoothing the Production and Summoning Rooms all weekend long, but the holiday is over now. Fewer distractions and ballgames now... I did a bit of outside research to understand more about the Senju. Alan Kwan wrote a fair synopsis in 1999. Alan once helped translate some of the Magic, Destiny, Magic-Destiny, and CTC projects (predecessors of Dynamic Designs). Just for a sanity check, here is how the Summoning Room lecture goes now: ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN Welcome to the[newl] [bold]Summoning Room[/bold]. .TEXT.CLOSE .OPCODE[$1D].USE [$5802] .OPCODE[$19].USE [$FDFC] .OPCODE[$19].USE [$FCFD] .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN This room performs just[newl] as its name implies.[wait$04] It[newl] summons Senju to assist[newl] in your work. .TEXT.CLOSE .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN Enlisting the support[newl] of a Senju will cost[newl] you Sentan. .TEXT.CLOSE .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN The Senju are spirit creatures[newl] that dwell on another plane of[newl] existence. .TEXT.CLOSE .TEXTBOX.STYLE [$FC] .TEXT.OPEN But Sentan will induce[newl] a Senju to materialize[newl] in one of its twelve[newl] animal forms. .TEXT.CLOSE .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN Senju will fight against[newl] your enemies.[wait$04] If a Senju[newl] is defeated, a bit more[newl] Sentan will revive it. .TEXT.CLOSE .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN Once you summon a[newl] Senju, you'll have an[newl] opportunity to name it. .TEXT.CLOSE .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN Don't worry...[wait$02] The names[newl] you give your Senju will[newl] be saved. .TEXT.CLOSE .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN Once you save a name,[newl] press the Select Button[newl] to re-summon the Senju. .TEXT.CLOSE .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN Now, I should tell you about[newl] the big advantage of upgrading[newl] your Summoning Room! .TEXT.CLOSE .OPCODE[$5E].USE [$6A] .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN -Summon Ability Lv. 1-8-[Newl] [Newl] To draw out the more[newl] advanced species of[newl] Senju, raise the levels[newl] of the Summoning Room. .TEXT.CLOSE .TEXTBOX.TYPE [$00] .OPCODE[$73].USE [$00804080] .OPCODE[$74].USE [$00804080] .ENDSCRIPT ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN The higher level Senju will[newl] bring stronger skill sets to[newl] the challenge. .TEXT.CLOSE .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN Perhaps a Senju that uses[newl] Senjutsu will benefit you[newl] or another animal that[newl] possesses strong wings! .TEXT.CLOSE .OPCODE[$5E].USE [$6B] .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN -Summon Level Lv. 1-7-[Newl] [Newl] You may choose the level [newl] of a Senju. The higher the[newl] level, the more powerful[newl] or specialized the Senju[newl] may be. .TEXT.CLOSE .TEXTBOX.TYPE [$00] .OPCODE[$73].USE [$00804080] .OPCODE[$74].USE [$00804080] .ENDSCRIPT ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN So, I imagine you have[newl] already guessed how the[newl] Summoning Room works... .TEXT.CLOSE .TEXTBOX.STYLE [$FC] ;#######################; ; Open Dialogue Session ; ;#######################; .TEXT.OPEN If you possess a supply[newl] of Sentan, draw at the[newl] core, and a Senju will[newl] come forth to help! .TEXT.CLOSE .OPCODE[$6F].USE [$0000] .OPCODE[$33].USE [$DD] .ENDSCRIPT |
Author: | Draken [ Mon Nov 29, 2010 3:22 pm ] |
Post subject: | Re: Chaos Seed English Preview Video |
The damn menus... They've come lightyears from where they were a couple of months ago, but there is just so much damn asm work to be done. I feel like this game is probably the most Bongo` has ever done on a single game (correct me if I'm wrong). There are still issues that I haven't brought to his attention just because I don't want him to get as bald as I am. |
Author: | Wildbill [ Mon Nov 29, 2010 4:00 pm ] |
Post subject: | Re: Chaos Seed English Preview Video |
Draken wrote: The damn menus... They've come lightyears from where they were a couple of months ago, but there is just so much damn asm work to be done. I feel like this game is probably the most Bongo` has ever done on a single game (correct me if I'm wrong). There are still issues that I haven't brought to his attention just because I don't want him to get as bald as I am. But this game literally cries to be finished in English. Listen, CS has 132 dialogue blocks, compared to 69 for Burning Heroes and 59 for Slayers. My part is going to take me quite a bit of time. Rather than wither before an overall task that may be the hugest and toughest body of work our team has ever tackled, I say we just keep pecking away at it and not get into a "surge" mode and try to fastback it. Otherwise, I believe several of us may feel overwhelmed at times and flirt with burnout.I truly expected to have the first two scenarios polished by now, given the amount of time I have devoted, and here I am still bogged down who-knows-how-far from the end of "Lecture"! Therefore, I have throttled back my own growing anxiety to bang through these blocks, for the sake of quality control. So, if we just keep chipping away, I believe it'll take a bit more time than we expected, but we should still complete CS before the Gaudi Cathedral "La Sagrada Familia" is turn-keyed in Barcelona! |
Author: | Red Soul [ Mon Nov 29, 2010 8:06 pm ] |
Post subject: | Re: Chaos Seed English Preview Video |
Fair words of wisdom Bill, I'll make sure to take those with me from now on, since I have the habit of being a surge person and that's not necessarily the best policy. |
Author: | Bongo` [ Mon Nov 29, 2010 11:51 pm ] |
Post subject: | Re: Chaos Seed English Preview Video |
Red Soul wrote: Fair words of wisdom Bill, I'll make sure to take those with me from now on, since I have the habit of being a surge person and that's not necessarily the best policy. Trust me, this game will not allow surging. ASM alone is not gonna fix this game's stupid memory usage system. Screen crashes WILL happen at times if a single word is one letter too long. It takes massive changes just for a single menu to work. For instance, I had to work on the "Set Trap" screen. This screen crashed the cave maps with a few blank spaces over writing some map data. So I had to cancel out a few strings, Find all the Vram offsets and adjust them and then I had to move the screen data for numbers around just to fix the location and usuage of the words "Small, Medium and Large". m |
Author: | Red Soul [ Tue Nov 30, 2010 1:32 am ] |
Post subject: | Re: Chaos Seed English Preview Video |
Bongo` wrote: Red Soul wrote: Fair words of wisdom Bill, I'll make sure to take those with me from now on, since I have the habit of being a surge person and that's not necessarily the best policy. Trust me, this game will not allow surging. ASM alone is not gonna fix this game's stupid memory usage system. Screen crashes WILL happen at times if a single word is one letter too long. It takes massive changes just for a single menu to work. For instance, I had to work on the "Set Trap" screen. This screen crashed the cave maps with a few blank spaces over writing some map data. So I had to cancel out a few strings, Find all the Vram offsets and adjust them and then I had to move the screen data for numbers around just to fix the location and usuage of the words "Small, Medium and Large". m From the looks of it, CS won't allow a lot of nitpicking if we want to stay stable with it. I just hope there won't be a lot ot fix to begin with once the testing phase begins. Regardless its coming along so nicely and to no small measure thanks to your efforts Bongo', thanks a lot for helping it chug along. |
Author: | Wildbill [ Tue Nov 30, 2010 3:11 am ] |
Post subject: | Re: Chaos Seed English Preview Video |
Bongo` wrote: Red Soul wrote: Fair words of wisdom Bill, I'll make sure to take those with me from now on, since I have the habit of being a surge person and that's not necessarily the best policy. Trust me, this game will not allow surging. ASM alone is not gonna fix this game's stupid memory usage system. Screen crashes WILL happen at times if a single word is one letter too long. It takes massive changes just for a single menu to work. For instance, I had to work on the "Set Trap" screen. This screen crashed the cave maps with a few blank spaces over writing some map data. So I had to cancel out a few strings, Find all the Vram offsets and adjust them and then I had to move the screen data for numbers around just to fix the location and usuage of the words "Small, Medium and Large". m I would suggest that you just set a pace for yourself and hit these sorts of issues on a schedule so it doesn't take over your life for months and months. Meanwhile, I'll keep cranking out my part and update Draken and you along. And I guess I'll avoid setting traps, that is, once I learn how to build an actual dungeon! |
Author: | Red Soul [ Tue Nov 30, 2010 5:05 pm ] |
Post subject: | Re: Chaos Seed English Preview Video |
Aww..but setting traps seems like so much fun haha. Kidding guys, you're right again Bill, I guess it will take a fair ammount of planning to tackle this game correctly (and some ignoring of what cannot be promptly fixed as we go) Speaking of TnD, I think it has yet to be removed from gamereproductions.com |
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