https://www.dynamic-designs.us
http://dynamic-designs.us/d-dforum/

Burning Heroes post release feedback
http://dynamic-designs.us/d-dforum/viewtopic.php?f=21&t=456
Page 5 of 8

Author:  AKouji [ Sat Mar 24, 2012 12:20 am ]
Post subject:  Re: Burning Heroes post release feedback

I just came across this dialogue formatting error while playing through Chocolate's scenario. Apologies if this has already been reported.

Spoiler! :
Image


Thanks for the patch, by the way; I'm really enjoying the game.

Author:  Red Soul [ Sat Mar 24, 2012 5:02 am ]
Post subject:  Re: Burning Heroes post release feedback

Thanks for the report, we'll look into it and we are happy you like the game;
Its certainly one of the best SNES RPGs out there as I see it.

Author:  Wildbill [ Mon Mar 26, 2012 2:33 pm ]
Post subject:  Re: Burning Heroes post release feedback

AKouji wrote:
I just came across this dialogue formatting error while playing through Chocolate's scenario. Apologies if this has already been reported.

Spoiler! :
Image


Thanks for the patch, by the way; I'm really enjoying the game.
Here are the two strings as inserted.

From Block 034:

;----------------------;
; ;
;----------------------;
; ROM Offset: 0010E0E5
.REL-PTR = $0010D978

; ショコラ
; 「姉さん、姉さん!
.TEXT
Chocolate: Big Sister, Big
Sister!
.ENDT

;----------------------;
; ;
;----------------------;
; ROM Offset: 0010E0F6
.REL-PTR = $0010D97A

; エクレア
; 「ショコラ……
.TEXT
Eclair: Ch-Chocolate......
.ENDT

What is happening is that two adjacent strings in Block 034 are running together on one screen. The "y" symbol you see on the screen between them is something we usually witness whenever we try to insert a blank string. Looking at the coding in the text, this glitch appears illogical, so this is a problem for Bongo` to investigate. If you can produce us an SRM of this location, or better yet, an SNES9x V143 save-state just before this happens, that would be very useful.

Appreciate the report.

Author:  Draken [ Mon Mar 26, 2012 3:54 pm ]
Post subject:  Re: Burning Heroes post release feedback

Yeah, very weird... This certainly didn't happen when I did my run-through of the game. :(

Author:  Red Soul [ Tue Mar 27, 2012 12:55 am ]
Post subject:  Re: Burning Heroes post release feedback

Didn't happen to me either, but I can produce the needed save. I believe the section refers to...
Spoiler! :
The dialogue that shows after killing Emes in the Dark Tower

Maybe there were trailing whitespaces in the string that are causing this,
although I can't be sure, it sounds plausible as a starting point at the very least.

WB and Bongo': I emailed you guys the files in question and I was able
to reproduce the issue as well, so its a valid report.

Author:  AKouji [ Tue Mar 27, 2012 10:02 am ]
Post subject:  Re: Burning Heroes post release feedback

Spoiler! :
Yeah, this bug happened during the dialogue after the fight with Emes in the Dark Tower. I kept a save state just before the boss fight, but it's for bsnes v087, so I warped out and saved at Sky Castle's inn. Unfortunately, there is no nearer save point before the fight.


I have attached both the save state and the SRM to this reply.

If it helps, I used snespurify to strip the ROM's header and Lunar IPS to hard patch the ROM.

Spoiler! :
I finished Naga's scenario the other night. The exchanges between her and the Palette Girls were great. :lol: Only Mevius' quest remains now; I wonder how Iris will interact with them.


Attachments:
bhfiles.rar [118.11 KiB]
Downloaded 751 times

Author:  Wildbill [ Tue Mar 27, 2012 1:56 pm ]
Post subject:  Re: Burning Heroes post release feedback

AKouji wrote:
Spoiler! :
Yeah, this bug happened during the dialogue after the fight with Emes in the Dark Tower. I kept a save state just before the boss fight, but it's for bsnes v087, so I warped out and saved at Sky Castle's inn. Unfortunately, there is no nearer save point before the fight.


I have attached both the save state and the SRM to this reply.

If it helps, I used snespurify to strip the ROM's header and Lunar IPS to hard patch the ROM.

Spoiler! :
I finished Naga's scenario the other night. The exchanges between her and the Palette Girls were great. :lol: Only Mevius' quest remains now; I wonder how Iris will interact with them.
Spoiler! :
Mevi is my fave.
Thanks for the report!

Author:  AKouji [ Fri Mar 30, 2012 8:12 am ]
Post subject:  Re: Burning Heroes post release feedback

One more. ;)

Spoiler! :
Image


The error occurred on more lines than the dialogue box can hold, so I just attached two screenshots together.

This error happened just before the final boss on Mevius' quest. (So don't click on the spoiler link if you haven't played that part yet!) I have played through all eight scenarios now, and apart from this instance and the one I reported above, I have not seen this error anywhere else. The SRM I have attached to this post has a Mevius save file just before this cutscene.

Attachments:
bh_srm.rar [8.11 KiB]
Downloaded 880 times

Author:  Draken [ Fri Mar 30, 2012 5:45 pm ]
Post subject:  Re: Burning Heroes post release feedback

Wow, that error looks even crazier than the previous one!! How was that one triggered?! (Never saw it on my end when playing)

Author:  Red Soul [ Sat Mar 31, 2012 5:02 am ]
Post subject:  Re: Burning Heroes post release feedback

This one never happened to me either.
Could you supply the necessary files for analysis, AKouji?
If that's not possible, I'll try and generate them myself;
thanks in advance for helping us unearth these little buggers
and bringing the patch to an even higher standard.

Page 5 of 8 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/